X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=daac040234cbfd89f99c2c063f26a6b159680ba6;hb=38e07d851915d4ea3d25eeb28a3ace78fb0d1c12;hp=a01f67a37859aa60902dc506696832bc05930127;hpb=e70b6d550d63af95cafd9ffdee1918faf02a6892;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index a01f67a..daac040 100644 --- a/skaterift.c +++ b/skaterift.c @@ -11,8 +11,11 @@ * ============================================================================= */ +#if 1 + #define SR_NETWORKED #define VG_DEVWINDOW + #include "common.h" #include "conf.h" #include "steam.h" @@ -22,21 +25,17 @@ #include "font.h" #include "player.h" -VG_STATIC struct player_avatar localplayer_avatar; -VG_STATIC glmesh localplayer_meshes[3]; -vg_tex2d localplayer_texture = { .path = "textures/ch_gradient.qoi" }; +#include "entity.c" +#include "workshop.c" #include "network.h" #include "menu.h" #include "vehicle.h" +#include "pointcloud.h" + +static struct player_avatar localplayer_avatar; +static struct player_model localplayer_models[3]; -#define DEV_AARON -#ifdef DEV_AARON -static rb_object aaron={ - .type=k_rb_shape_box, - .rb.bbx = {{ -2.0f, -1.0f, -1.0f }, { 2.0f, 1.0f, 1.0f }} -}; -#endif int main( int argc, char *argv[] ) { @@ -76,68 +75,39 @@ vg_info(" ' ' '--' [] '----- '----- ' ' '---' " steam_init(); vg_loader_step( NULL, steam_end ); vg_loader_step( network_init, network_end ); - -#ifdef DEV_AARON - q_identity( aaron.rb.q ); - v3_zero( aaron.rb.w ); - v3_zero( aaron.rb.co ); - v3_zero( aaron.rb.v ); - rb_init_object( &aaron ); -#endif } VG_STATIC void load_playermodels(void) { - vg_linear_clear( vg_mem.scratch ); - - /* - * load in other player models. This may need to be more sophisticated in - * the futre if we have more of these guys - */ - mdl_context ctx_default, - ctx_outlaw, - ctx_jordan; - - mdl_open( &ctx_default, "models/ch_new.mdl", vg_mem.scratch ); - mdl_load_metadata_block( &ctx_default, vg_mem.scratch ); - mdl_load_mesh_block( &ctx_default, vg_mem.scratch ); - mdl_close( &ctx_default ); - - mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl", vg_mem.scratch ); - mdl_load_metadata_block( &ctx_outlaw, vg_mem.scratch ); - mdl_load_mesh_block( &ctx_outlaw, vg_mem.scratch ); - mdl_close( &ctx_outlaw ); - - mdl_open( &ctx_jordan, "models/ch_jordan.mdl", vg_mem.scratch ); - mdl_load_metadata_block( &ctx_jordan, vg_mem.scratch ); - mdl_load_mesh_block( &ctx_jordan, vg_mem.scratch ); - mdl_close( &ctx_jordan ); - - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &ctx_default, &localplayer_meshes[0] ); - mdl_unpack_glmesh( &ctx_outlaw, &localplayer_meshes[1] ); - mdl_unpack_glmesh( &ctx_jordan, &localplayer_meshes[2] ); - } - vg_release_thread_sync(); + player_model_load( &localplayer_models[0], "models/ch_new.mdl" ); + player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" ); + player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" ); /* FIXME: hack */ shader_model_character_view_register(); - vg_acquire_thread_sync(); - { - vg_tex2d_init( (vg_tex2d *[]){ &localplayer_texture }, 1 ); - } - vg_release_thread_sync(); + shader_model_board_view_register(); + shader_model_entity_register(); } void temp_update_playermodel(void){ - player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] ); + player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] ); +} + +VG_STATIC void async_skaterift_complete( void *payload, u32 size ) +{ + localplayer.viewable_world = get_active_world(); + localplayer_cmd_respawn( 1, (const char *[]){ "start" } ); + + skaterift_end_op(); } VG_STATIC void vg_load(void) { + vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL ); + vg_loader_step( render_init, NULL ); vg_loader_step( menu_init, NULL ); + vg_loader_step( pointcloud_init, NULL ); vg_loader_step( world_init, NULL ); vg_loader_step( vehicle_init, NULL ); vg_loader_step( font3d_init, NULL ); @@ -146,6 +116,8 @@ VG_STATIC void vg_load(void) vg_loader_step( player_init, NULL ); vg_loader_step( player_ragdoll_init, NULL ); + vg_loader_step( workshop_init, NULL ); + vg_loader_step( skateshop_init, NULL ); /* ----------------- */ vg_loader_step( load_playermodels, NULL ); @@ -154,8 +126,7 @@ VG_STATIC void vg_load(void) player__create( &localplayer ); player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" ); player__use_avatar( &localplayer, &localplayer_avatar ); - player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] ); - player__use_texture( &localplayer, &localplayer_texture ); + player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] ); player__bind( &localplayer ); /* --------------------- */ @@ -164,25 +135,13 @@ VG_STATIC void vg_load(void) vg_loader_step( audio_init, audio_free ); /* 'systems' are completely loaded now */ - - /* load home world */ - world_load( 0, "maps/mp_gridmap.mdl" ); - world_load( 1, "maps/mp_mtzero.mdl" ); - -#if 0 - world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" ); - world_link_nonlocal_gates( 0, 1 ); - world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" ); - world_link_nonlocal_gates( 0, 2 ); -#endif + /* load home/permanent world */ + world_load( 0, "maps/mp_spawn.mdl" ); vg_console_load_autos(); -} + menu_link(); -VG_STATIC void vg_start(void) -{ - localplayer.viewable_world = get_active_world(); - localplayer_cmd_respawn( 1, (const char *[]){ "start" } ); + vg_async_call( async_skaterift_complete, NULL, 0 ); } VG_STATIC void draw_origin_axis(void) @@ -192,97 +151,65 @@ VG_STATIC void draw_origin_axis(void) vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); } +static void skaterift_change_world_preupdate(void); VG_STATIC void vg_update(void) { steam_update(); + skaterift_preupdate_inputs(); + if( skaterift.async_op == k_async_op_clientloading ) return; + if( skaterift.async_op == k_async_op_world_preloading ){ + skaterift_change_world_preupdate(); + } - if( vg.is_loaded ){ - draw_origin_axis(); - network_update(); - - player__pre_update( &localplayer ); + draw_origin_axis(); + network_update(); + + player__pre_update( &localplayer ); + global_skateshop_preupdate(); - world_update( get_active_world(), localplayer.rb.co ); - audio_ambient_sprites_update( get_active_world(), localplayer.rb.co ); - } + world_update( get_active_world(), localplayer.rb.co ); + audio_ambient_sprites_update( get_active_world(), localplayer.rb.co ); + //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" ); } VG_STATIC void vg_update_fixed(void) { - if( vg.is_loaded ){ - world_routes_fixedupdate( get_active_world() ); - - player__update( &localplayer ); - vehicle_update_fixed(); - -#ifdef DEV_AARON - world_instance *world = get_active_world(); - rb_solver_reset(); - rb_ct *buf = rb_global_buffer(); - - int l = rb_box__scene( aaron.rb.to_world, aaron.rb.bbx, - NULL, &world->rb_geo.inf.scene, buf ); - for( int j=0; jrb_geo.rb; - } - rb_contact_count += l; - rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); - - for( int j=0; j<8; j++ ){ - rb_solve_contacts( rb_contact_buffer, rb_contact_count ); - } + if( skaterift.async_op == k_async_op_clientloading ) return; - rb_iter( &aaron.rb ); - rb_update_transform( &aaron.rb ); -#endif - - } + world_routes_fixedupdate( get_active_world() ); + player__update( &localplayer ); + vehicle_update_fixed(); } VG_STATIC void vg_update_post(void) { - if( vg.is_loaded ){ - player__post_update( &localplayer ); + if( skaterift.async_op == k_async_op_clientloading ) return; - float dist; - int sample_index; - world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist ); + player__post_update( &localplayer ); - audio_lock(); - vg_dsp.echo_distances[sample_index] = dist; - - v3f ears = { 1.0f,0.0f,0.0f }; - m3x3_mulv( main_camera.transform, ears, ears ); - v3_copy( ears, vg_audio.external_listener_ears ); - v3_copy( main_camera.transform[3], vg_audio.external_listener_pos ); - - if( localplayer.gate_waiting ){ - m4x3_mulv( localplayer.gate_waiting->transport, - vg_audio.external_listener_pos, - vg_audio.external_listener_pos ); - } + float dist; + int sample_index; + world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist ); - v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); - audio_unlock(); + audio_lock(); + vg_dsp.echo_distances[sample_index] = dist; - menu_update(); - vehicle_update_post(); + v3f ears = { 1.0f,0.0f,0.0f }; + m3x3_mulv( main_camera.transform, ears, ears ); + v3_copy( ears, vg_audio.external_listener_ears ); + v3_copy( main_camera.transform[3], vg_audio.external_listener_pos ); -#ifdef DEV_AARON - SDL_Scancode sc = SDL_GetScancodeFromKey( SDLK_q ); - if( vg_input.sdl_keys[sc] ){ - m4x3_mulv( main_camera.transform, (v3f){0.0f,0.0f,-3.0f}, - aaron.rb.co ); + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + vg_audio.external_listener_pos, + vg_audio.external_listener_pos ); + } - v3_zero( aaron.rb.v ); - v3_zero( aaron.rb.w ); - rb_update_transform( &aaron.rb ); - } + v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); + audio_unlock(); - rb_object_debug( &aaron, VG__PINK ); -#endif - } + vg.time_rate = 1.0f-menu.factive; + vehicle_update_post(); } VG_STATIC void vg_framebuffer_resize( int w, int h ) @@ -307,11 +234,12 @@ VG_STATIC void present_view_with_post_processing(void) shader_blitblur_use(); shader_blitblur_uTexMain( 0 ); shader_blitblur_uTexMotion( 1 ); - shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f)); + shader_blitblur_uBlurStrength( cl_blur_strength / + (vg.time_frame_delta*60.0) ); shader_blitblur_uInverseRatio( inverse ); v2f menu_blurring; - v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring ); + v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring ); shader_blitblur_uOverrideDir( menu_blurring ); render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); @@ -365,7 +293,12 @@ VG_STATIC void render_scene(void) return; } - world_prerender( view_world ); + for( u32 i=0; istatus == k_world_status_unloading ){ + if( world_freeable( inst ) ){ + world_free( inst ); + } + return; + } + } + + vg_info( "worlds cleared, begining load\n" ); + skaterift_shift_op( k_async_op_world_loading ); + + /* finally can start the loader */ + vg_loader_start( skaterift_world_changer_thread, NULL ); +} + +/* places all loaded worlds into unloading state */ +static void skaterift_change_world( const char *world_path ) +{ + vg_info( "switching to %s\n", world_path ); + + if( world_global.active_world != 0 ){ + vg_error( "Cannot change worlds while in non-root world\n" ); + } + else{ + skaterift_begin_op( k_async_op_world_preloading ); + + vg_linear_clear( vg_mem.scratch ); + world_global.load_target = vg_linear_alloc( vg_mem.scratch, 1024 ); + vg_strncpy( world_path, world_global.load_target, + 1024, k_strncpy_overflow_fatal ); + + vg_info( "unloading old worlds\n" ); + world_unlink_nonlocal( &world_global.worlds[0] ); + + for( u32 i=1; istatus == k_world_status_loaded ){ + inst->status = k_world_status_unloading; + world_fadeout_audio( inst ); + } + } + } +} + +static int skaterift_change_world_command( int argc, const char *argv[] ) +{ + if( argc == 1 ) + skaterift_change_world( argv[0] ); + + return 0; +} + +#else + +#include "skaterift_imgui_dev.c" + +#endif