X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=d943c2d07a13c55831527a4954d3031031dc913d;hb=1b522daa02f28128498b04def4d60b63e590d1f3;hp=aa536014bb8628b62237a0d412d61b0669fd88f3;hpb=469722649507c5df7547afa6feccce04ed5c716f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index aa53601..d943c2d 100644 --- a/skaterift.c +++ b/skaterift.c @@ -12,7 +12,7 @@ */ #define SR_NETWORKED -//#define VG_DEVWINDOW +#define VG_DEVWINDOW #include "common.h" #include "conf.h" #include "steam.h" @@ -23,8 +23,8 @@ #include "player.h" VG_STATIC struct player_avatar localplayer_avatar; -VG_STATIC glmesh localplayer_meshes[3]; -vg_tex2d localplayer_texture = { .path = "textures/ch_gradient.qoi" }; +VG_STATIC struct player_model localplayer_models[3]; +VG_STATIC struct player_board localplayer_boards[1]; #include "network.h" #include "menu.h" @@ -88,50 +88,19 @@ vg_info(" ' ' '--' [] '----- '----- ' ' '---' " VG_STATIC void load_playermodels(void) { - vg_linear_clear( vg_mem.scratch ); - - /* - * load in other player models. This may need to be more sophisticated in - * the futre if we have more of these guys - */ - mdl_context ctx_default, - ctx_outlaw, - ctx_jordan; - - mdl_open( &ctx_default, "models/ch_new.mdl", vg_mem.scratch ); - mdl_load_metadata_block( &ctx_default, vg_mem.scratch ); - mdl_load_mesh_block( &ctx_default, vg_mem.scratch ); - mdl_close( &ctx_default ); - - mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl", vg_mem.scratch ); - mdl_load_metadata_block( &ctx_outlaw, vg_mem.scratch ); - mdl_load_mesh_block( &ctx_outlaw, vg_mem.scratch ); - mdl_close( &ctx_outlaw ); - - mdl_open( &ctx_jordan, "models/ch_jordan.mdl", vg_mem.scratch ); - mdl_load_metadata_block( &ctx_jordan, vg_mem.scratch ); - mdl_load_mesh_block( &ctx_jordan, vg_mem.scratch ); - mdl_close( &ctx_jordan ); + player_model_load( &localplayer_models[0], "models/ch_new.mdl" ); + player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" ); + player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" ); - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &ctx_default, &localplayer_meshes[0] ); - mdl_unpack_glmesh( &ctx_outlaw, &localplayer_meshes[1] ); - mdl_unpack_glmesh( &ctx_jordan, &localplayer_meshes[2] ); - } - vg_release_thread_sync(); + player_board_load( &localplayer_boards[0], "models/board_fish.mdl" ); /* FIXME: hack */ shader_model_character_view_register(); - vg_acquire_thread_sync(); - { - vg_tex2d_init( (vg_tex2d *[]){ &localplayer_texture }, 1 ); - } - vg_release_thread_sync(); + shader_model_board_view_register(); } void temp_update_playermodel(void){ - player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] ); + player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] ); } VG_STATIC void vg_load(void) @@ -154,8 +123,8 @@ VG_STATIC void vg_load(void) player__create( &localplayer ); player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" ); player__use_avatar( &localplayer, &localplayer_avatar ); - player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] ); - player__use_texture( &localplayer, &localplayer_texture ); + player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] ); + player__use_board( &localplayer, &localplayer_boards[0] ); player__bind( &localplayer ); /* --------------------- */ @@ -167,7 +136,7 @@ VG_STATIC void vg_load(void) /* load home world */ -#if 0 +#if 1 world_load( 0, "maps/mp_spawn.mdl" ); #else world_load( 0, "maps/mp_mtzero.mdl" ); @@ -480,7 +449,9 @@ VG_STATIC void vg_render(void) VG_STATIC void vg_ui(void) { +#if 0 player__im_gui( &localplayer ); +#endif world_instance *world = get_active_world(); menu_crap_ui();