X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=b4b5258c5f69b73b73903fdd104c409808954e54;hb=1b889e55df5f9c0a8a26daba03ffa21754d78230;hp=34e42f39cd5ed8ee533490a37aa8971d6ab77419;hpb=6ba5c35d106d749a1ebafbd3cbe18c3a02f781d3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 34e42f3..b4b5258 100644 --- a/skaterift.c +++ b/skaterift.c @@ -57,7 +57,7 @@ #include "player_remote.c" #include "vg/vg_audio_dsp.h" -static struct player_avatar localplayer_avatar; +static int k_tools_mode = 0; int main( int argc, char *argv[] ){ vg_mem.use_libc_malloc = 0; @@ -76,11 +76,13 @@ static void vg_launch_opt(void){ vg_strncpy( arg, network_client.server_adress, 64, k_strncpy_overflow_fatal ); } + + if( vg_long_opt( "tools" ) ){ + k_tools_mode = 1; + } } static void vg_preload(void){ - //skaterift_read_savedata(); - vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" ); vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); @@ -89,9 +91,13 @@ vg_info(" | \\/ | | / | | \\ | / | \n" ); vg_info(" ' ' '--' [] '----- '----- ' ' '---' " "SOFTWARE\n" ); + vg_loader_step( remote_players_init, NULL ); + + if( k_tools_mode ) + return; + steam_init(); vg_loader_step( NULL, steam_end ); - vg_loader_step( remote_players_init, NULL ); vg_loader_step( network_init, network_end ); } @@ -177,6 +183,11 @@ static void skaterift_restore_state(void){ } static void vg_load(void){ + if( k_tools_mode ){ + vg_async_call( async_call_ready, NULL, 0 ); + return; + } + vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL ); vg_loader_step( render_init, NULL ); @@ -204,14 +215,7 @@ static void vg_load(void){ skaterift.replay.size = bytes; replay_clear( &skaterift.replay ); - player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" ); - player__use_avatar( &localplayer_avatar ); - - /* FIXME FIXME FIXME FIXME FIXME */ - u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count; - localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size ); - netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, - mtx_size*NETWORK_MAX_PLAYERS ); + player_load_animation_reference( "models/ch_none.mdl" ); player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" ); player__bind(); @@ -303,9 +307,11 @@ static void skaterift_change_client_world_preupdate(void); static void vg_pre_update(void){ srinput.enabled = 1; + skaterift_preupdate_inputs(); + + if( k_tools_mode ) return; steam_update(); - skaterift_preupdate_inputs(); if( skaterift.op == k_async_op_clientloading ) return; if( world_static.load_state == k_world_loader_preload ) skaterift_change_client_world_preupdate(); @@ -335,6 +341,7 @@ static void vg_pre_update(void){ } static void vg_fixed_update(void){ + if( k_tools_mode ) return; if( skaterift.op == k_async_op_clientloading ) return; world_routes_fixedupdate( world_current_instance() ); @@ -343,6 +350,7 @@ static void vg_fixed_update(void){ } static void vg_post_update(void){ + if( k_tools_mode ) return; if( skaterift.op == k_async_op_clientloading ) return; player__post_update(); @@ -459,7 +467,6 @@ static void render_player_transparent(void){ /* Draw player to window buffer and blend background ontop */ player__render( &small_cam ); - render_remote_players_tags( localplayer.viewable_world, &skaterift.cam ); } static void render_scene(void){ @@ -612,6 +619,14 @@ static void render_main_game(void){ } static void vg_render(void){ + if( k_tools_mode ){ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); + glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); + return; + } + if( skaterift.op == k_async_op_clientloading ){ _vg_loader_render(); return; @@ -653,6 +668,16 @@ static void vg_gui(void){ workshop_form_gui(); render_view_framebuffer_ui(); remote_player_network_imgui( vg.pv ); + + + if( skaterift.activity == k_skaterift_respawning ){ + remote_players_imgui_world( world_current_instance(), vg.pv, + 2000.0f, 0 ); + remote_players_imgui_lobby(); + } + else { + remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 ); + } }