X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=ab24550521a7779045192bcb0bc1cb614d1f7899;hb=7eba38b8178c82040618a518634d8ff4813e2ff2;hp=e1056218848286f9cec80ad27cad9dc3b6f02de7;hpb=859f92700a49095740474842730af9ede3430c3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index e105621..f790aef 100644 --- a/skaterift.c +++ b/skaterift.c @@ -2,461 +2,582 @@ * ============================================================================= * * Copyright . . . -----, ,----- ,---. .---. - * 2021-2022 |\ /| | / | | | | /| + * 2021-2023 |\ /| | / | | | | /| * | \ / | +-- / +----- +---' | / | * | \ / | | / | | \ | / | * | \/ | | / | | \ | / | * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE * * ============================================================================= - * - * register: shader register & init scheduling - * init: initialization - * update: logic - * render: graphics - * free: resource free - * */ -#define VG_3D -#define VG_STATIC static -//#define VG_STATIC +#if 1 + +//#define SR_NETWORKED -//#define VG_MINIMAL_TEST -#ifndef VG_MINIMAL_TEST +#ifndef VG_RELEASE + #define VG_DEVWINDOW +#endif -#define SR_NETWORKED +/* + * system headers + * --------------------- */ -#include "common.h" +#include "skaterift.h" #include "steam.h" #include "render.h" #include "audio.h" + #include "world.h" + +#include "font.h" #include "player.h" + #include "network.h" #include "menu.h" +#include "vehicle.h" +#include "pointcloud.h" +#include "save.h" -static int cl_ui = 1; +/* unity build + * ----------------- */ -int main( int argc, char *argv[] ) -{ +#include "world.c" +#include "player.c" +#include "vehicle.c" +#include "entity.c" +#include "workshop.c" +#include "addon.c" +#include "highscores.c" +#include "save.c" + +static struct player_avatar localplayer_avatar; + +int main( int argc, char *argv[] ){ vg_mem.use_libc_malloc = 0; - vg_set_mem_quota( 128*1024*1024 ); + vg_set_mem_quota( 160*1024*1024 ); vg_enter( argc, argv, "Voyager Game Engine" ); + return 0; } -VG_STATIC void highscores_save_at_exit(void*_) -{ - highscores_serialize_all(); -} +VG_STATIC void vg_launch_opt(void){} -VG_STATIC void vg_preload(void) -{ - - vg_convar_push( (struct vg_convar){ - .name = "cl_ui", - .data = &cl_ui, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 1 - }); +VG_STATIC void vg_preload(void){ + skaterift_read_savedata(); vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); -vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); +vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" ); vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); vg_info(" | \\ / | | / | | \\ | / | \n" ); vg_info(" | \\/ | | / | | \\ | / | \n" ); vg_info(" ' ' '--' [] '----- '----- ' ' '---' " "SOFTWARE\n" ); - highscores_init( 2000, 50 ); - if( !highscores_read() ) - highscores_create_db(); + steam_init(); + vg_loader_step( NULL, steam_end ); + vg_loader_step( network_init, network_end ); +} - vg_loader_highwater( NULL, highscores_save_at_exit, NULL ); +VG_STATIC void load_playermodels(void){ + /* FIXME: hack */ + shader_model_character_view_register(); + shader_model_board_view_register(); + shader_model_entity_register(); +} - //vg_sleep_ms(200); +VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){ + localplayer.viewable_world = world_current_instance(); + localplayer_cmd_respawn( 1, (const char *[]){ "start" } ); +} - steam_init(); - vg_loader_highwater( NULL, steam_end, NULL ); - vg_loader_highwater( network_init, network_end, NULL ); +static void async_call_ready( void *payload, u32 size ){ + skaterift.op = k_async_op_none; } -VG_STATIC void vg_load(void) -{ - vg_loader_highwater( render_init, NULL, NULL ); - vg_loader_highwater( menu_init, NULL, NULL ); - vg_loader_highwater( world_init, NULL, NULL ); - vg_loader_highwater( player_init, NULL, NULL ); +static void skaterift_restore_state(void){ + vg_msg sav = {0}; + sav.buf = savedata.buf; + sav.len = savedata.len; + sav.max = sizeof(savedata.buf); + + vg_msg player = sav; + if( vg_msg_seekframe( &player, "player", 0 ) ){ + addon_alias q; + + /* board */ + skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q ); + u32 reg_id = addon_match( &q ); + if( reg_id != 0xffffffff ){ + localplayer.board_view_slot = + addon_cache_create_viewer( k_addon_type_board, reg_id ); + } + + /* playermodel */ + skaterift_read_addon_alias( &player, "playermodel", + k_addon_type_player, &q ); + reg_id = addon_match( &q ); + + if( reg_id == 0xffffffff ) reg_id = 0; + localplayer.playermodel_view_slot = + addon_cache_create_viewer( k_addon_type_player, reg_id ); + } + + vg_msg world = sav; + if( vg_msg_seekframe( &world, "world", 0 ) ){ + addon_alias q; + + /* world */ + skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q ); + u32 reg_id = addon_match( &q ); + if( reg_id != 0xffffffff ){ + addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id ); + + world_loader.generate_point_cloud = 0; + world_loader.reg = reg; + world_loader.state = k_world_loader_load; + skaterift_world_changer_thread(NULL); + + world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 ); + world_static.active_trigger_volume_count = 0; + localplayer.viewable_world = world_current_instance(); + + vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 ); + v3f pos; + vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos ); + player__setpos( &localplayer, pos ); + } + } +} + +VG_STATIC void vg_load(void){ + vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL ); + + vg_loader_step( render_init, NULL ); + vg_loader_step( menu_init, NULL ); + vg_loader_step( pointcloud_init, NULL ); + vg_loader_step( world_init, NULL ); + vg_loader_step( vehicle_init, NULL ); + vg_loader_step( font3d_init, NULL ); + vg_loader_step( gui_init, NULL ); + + vg_loader_step( player_init, NULL ); + vg_loader_step( player_ragdoll_init, NULL ); + + /* content stuff */ + vg_loader_step( addon_system_init, NULL ); + vg_loader_step( workshop_init, NULL ); + vg_loader_step( skateshop_init, NULL ); + + /* ----------------- */ + vg_loader_step( load_playermodels, NULL ); + + /* player setup */ + u32 bytes = 1024*1024*10; + skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes ); + skaterift.replay.size = bytes; + replay_clear( &skaterift.replay ); + + player__create( &localplayer ); + player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" ); + player__use_avatar( &localplayer, &localplayer_avatar ); + player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" ); + player__bind( &localplayer ); + + /* --------------------- */ vg_bake_shaders(); - vg_loader_highwater( audio_init, audio_free, NULL ); - world_audio_init(); + vg_loader_step( audio_init, audio_free ); /* 'systems' are completely loaded now */ - strcpy( world.world_name, "models/mp_dev.mdl" ); - world_load(); - vg_console_load_autos(); -} + + /* load home/permanent world manually */ + world_loader.reg = NULL; + strcpy( world_loader.override_name, "mp_spawn" ); + world_loader.generate_point_cloud = 1; + world_loader.world_index = 0; + world_load_mdl( "maps/mp_spawn/main.mdl" ); + + vg_async_call( async_skaterift_player_start, NULL, 0 ); + vg_async_stall(); + + /* Completing addon registrations + * ------------------------------------- + */ + + /* understate diy. */ + addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn", + k_addon_type_world, + ".mdl" ); + { + vg_msg msg = {0}; + msg.buf = spawn->metadata; + msg.max = sizeof(spawn->metadata); + vg_msg_frame( &msg, "workshop" ); + vg_msg_wkvstr( &msg, "title", "Understate DIY" ); + vg_msg_end_frame( &msg ); + vg_msg_wkvstr( &msg, "location", "USA" ); + spawn->metadata_len = msg.cur; + } + + /* mtzero island */ + addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero", + k_addon_type_world, + ".mdl" ); + { + vg_msg msg = {0}; + msg.buf = mtzero->metadata; + msg.max = sizeof(mtzero->metadata); + vg_msg_frame( &msg, "workshop" ); + vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" ); + vg_msg_end_frame( &msg ); + vg_msg_wkvstr( &msg, "location", "Australia" ); + mtzero->metadata_len = msg.cur; + } + + global_skateshop.selected_world_id=1; + global_skateshop.pointcloud_world_id=1; + skateshop_world_preview_loader_thread( mtzero ); /* HACK */ -VG_STATIC void vg_start(void) -{ - reset_player( 1, (const char *[]){ "start" } ); + vg_console_load_autos(); + menu_link(); + + addon_mount_content_folder( k_addon_type_player, + "playermodels", ".mdl" ); + addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" ); + addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" ); + addon_mount_workshop_items(); + vg_async_call( async_addon_reg_update, NULL, 0 ); + vg_async_stall(); + + /* and now */ + skaterift_restore_state(); + vg_loader_step( NULL, skaterift_write_savedata ); + + board_processview_thread(NULL); + vg_async_call( async_call_ready, NULL, 0 ); } -VG_STATIC void draw_origin_axis(void) -{ +VG_STATIC void draw_origin_axis(void){ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); } +static void skaterift_change_world_preupdate(void); + +/* + * UPDATE LOOP + * ---------------------------------------------------------------------------*/ + +VG_STATIC void vg_pre_update(void){ + srinput.enabled = 1; -VG_STATIC void vg_update( int loaded ) -{ steam_update(); + skaterift_preupdate_inputs(); + if( skaterift.op == k_async_op_clientloading ) return; + if( world_loader.state == k_world_loader_preload ) + skaterift_change_world_preupdate(); - if( loaded ) - { - draw_origin_axis(); - network_update(); + draw_origin_axis(); + network_update(); - player_update_pre(); - world_update( player.phys.rb.co ); - } -} + /* time rate */ + f32 target = 1; + if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) ) + target = 0; -VG_STATIC void vg_update_fixed( int loaded ) -{ - if( loaded ) - { - player_update_fixed(); - } -} + vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) ); + vg.time_rate = vg_smoothstepf( skaterift.time_rate ); + + player__pre_update( &localplayer ); + global_skateshop_preupdate(); + skaterift_replay_pre_update(); -VG_STATIC void vg_update_post( int loaded ) -{ - if( loaded ) - { - player_update_post(); - menu_update(); - } + world_update( world_current_instance(), localplayer.rb.co ); + audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co ); } -VG_STATIC void vg_framebuffer_resize( int w, int h ) -{ - render_fb_resize(); - water_fb_resize(); +VG_STATIC void vg_fixed_update(void){ + if( skaterift.op == k_async_op_clientloading ) return; + + world_routes_fixedupdate( world_current_instance() ); + player__update( &localplayer ); + vehicle_update_fixed(); } -VG_STATIC void render_main_game(void) -{ - m4x4f world_4x4; - m4x3_expand( camera_mtx_inverse, world_4x4 ); +VG_STATIC void vg_post_update(void){ + if( skaterift.op == k_async_op_clientloading ) return; - static float fov = 97.0f; + player__post_update( &localplayer ); - float fov_target = 108.0f; - if( player.phys.on_board ) - fov_target = 125.0f; + float dist; + int sample_index; + world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist ); - if( cl_menu ) - fov_target = menu_fov_target; + audio_lock(); + vg_dsp.echo_distances[sample_index] = dist; - fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f ); + v3f ears = { 1.0f,0.0f,0.0f }; + m3x3_mulv( skaterift.cam.transform, ears, ears ); + v3_copy( ears, vg_audio.external_listener_ears ); + v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos ); - gpipeline.fov = freecam? 60.0f: fov; /* 120 */ - m4x4_projection( vg.pv, gpipeline.fov, - (float)vg.window_x / (float)vg.window_y, - 0.1f, 2100.0f ); + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + vg_audio.external_listener_pos, + vg_audio.external_listener_pos ); + } - m4x4_mul( vg.pv, world_4x4, vg.pv ); - glEnable( GL_DEPTH_TEST ); - - /* - * Draw world - */ + v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); + audio_unlock(); - int draw_solid = player.is_dead | freecam; - - render_world( vg.pv, camera_mtx ); - if( draw_solid ) - draw_player( camera_mtx ); + vehicle_update_post(); +} - render_water_texture( camera_mtx ); +/* + * RENDERING + * ---------------------------------------------------------------------------*/ - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - render_water_surface( vg.pv, camera_mtx ); - render_world_gates( vg.pv, player.phys.rb.co, camera_mtx ); +VG_STATIC void vg_framebuffer_resize( int w, int h ){ + render_fb_resize(); +} - if( cl_menu ) - { - glClear( GL_DEPTH_BUFFER_BIT ); - menu_render( vg.pv ); - } - - /* Copy the RGB of what we have into the background buffer */ - glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); - glBindFramebuffer( GL_DRAW_FRAMEBUFFER, gpipeline.fb_background ); - glBlitFramebuffer( 0,0, vg.window_x, vg.window_y, - 0,0, vg.window_x, vg.window_y, - GL_COLOR_BUFFER_BIT, - GL_LINEAR ); - - /* Clear out the colour buffer, but keep depth */ +VG_STATIC void present_view_with_post_processing(void){ glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); - - if( !player.is_dead ) - glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); - else - glClear( GL_COLOR_BUFFER_BIT ); - - if( !draw_solid ) - { - m4x4_projection( vg.pv, gpipeline.fov, - (float)vg.window_x / (float)vg.window_y, - 0.05f, 60.0f ); - m4x4_mul( vg.pv, world_4x4, vg.pv ); - draw_player( camera_mtx ); - } + glViewport( 0,0, vg.window_x, vg.window_y ); - /* Draw back in the background - * - * TODO: need to disable alpha write in the terrain shader so this works - * again. - */ glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA); glBlendEquation(GL_FUNC_ADD); - - shader_blit_use(); - shader_blit_uTexMain( 0 ); - glActiveTexture(GL_TEXTURE0); - glBindTexture( GL_TEXTURE_2D, gpipeline.rgb_background ); - render_fsquad(); -} + v2f inverse; + render_fb_inverse_ratio( gpipeline.fb_main, inverse ); + + if( k_blur_effect ){ + shader_blitblur_use(); + shader_blitblur_uTexMain( 0 ); + shader_blitblur_uTexMotion( 1 ); + shader_blitblur_uBlurStrength( k_blur_strength / + (vg.time_frame_delta*60.0) ); + shader_blitblur_uInverseRatio( inverse ); + + inverse[0] -= 0.0001f; + inverse[1] -= 0.0001f; + shader_blitblur_uClampUv( inverse ); + + static f64 effect_time = 133.0; + effect_time += vg.time_frame_delta; + shader_blitblur_uTime( effect_time ); + + f32 glitch_strength = 0.0f; + if( skaterift.activity == k_skaterift_replay ){ + glitch_strength = 0.005f; + if( skaterift.replay_control == k_replay_control_play ) + glitch_strength = 0.005f; + else + glitch_strength += 0.005f*skaterift.track_velocity; + } + shader_blitblur_uGlitchStrength( glitch_strength ); -VG_STATIC void vg_render(void) -{ - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glViewport( 0,0, vg.window_x, vg.window_y ); - glDisable( GL_DEPTH_TEST ); + v2f override; + if( skaterift.activity == k_skaterift_menu ) + v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override ); + else + v2_zero( override ); + shader_blitblur_uOverrideDir( override ); - glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + render_fb_bind_texture( gpipeline.fb_main, 1, 1 ); + } + else{ + shader_blit_use(); + shader_blit_uTexMain( 0 ); + shader_blit_uInverseRatio( inverse ); + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + } - render_main_game(); - - - /* Other shite */ - glDisable(GL_BLEND); - glDisable( GL_DEPTH_TEST ); - vg_lines_drawall( (float *)vg.pv ); - glViewport( 0,0, vg.window_x, vg.window_y ); + render_fsquad(); } -VG_STATIC void vg_ui(void) -{ -#if 0 - if( cl_menu ) - { - ui_rect menu = - { - vg.window_x / 2 - 150, - vg.window_y / 2 - 50, - 300, - 130 - }; - - ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 ); - - ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1]+6, 0, 0 }, - steam_username_at_startup, - 1, k_text_align_center ); - menu[1] += 24; - menu[3] -= 30; - - ui_rect_pad( menu, 8 ); - ui_fill_rect( &ui_global_ctx, menu, 0x90ffffff ); - ui_rect_pad( menu, 2 ); - ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 ); - - menu[1] += 32; - ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1], 0, 0 }, - "Exit", 2, k_text_align_center ); - - if( vg_get_button_down( "jump" ) ) - { - glfwSetWindowShouldClose( vg.window, 1 ); - } - } - - if( lightedit ) - { - ui_global_ctx.cursor[0] = 10; - ui_global_ctx.cursor[1] = 10; - ui_global_ctx.cursor[2] = 200; - ui_global_ctx.cursor[3] = 20; +VG_STATIC void render_player_transparent(void){ + static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW + SAIS OTHERWISE */ - struct ub_world_lighting *wl = &gpipeline.ub_world_lighting; - struct ui_slider_vector - s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour }; + m4x3_copy( skaterift.cam.transform, small_cam.transform ); - struct ui_slider - s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread }, - s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length }; + small_cam.fov = skaterift.cam.fov; + small_cam.nearz = 0.05f; + small_cam.farz = 60.0f; - for( int i=0; i<3; i++ ) - run_light_widget( &gpipeline.widgets[i] ); + camera_update_view( &small_cam ); + camera_update_projection( &small_cam ); + camera_finalize( &small_cam ); - gui_text( ui_global_ctx.cursor, "Ambient", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider_vector( &ui_global_ctx, &s5 ); + /* Draw player to window buffer and blend background ontop */ + player__render( &small_cam, &localplayer ); +} - gui_text( ui_global_ctx.cursor, "Shadows", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider( &ui_global_ctx, &s8 ); - ui_slider( &ui_global_ctx, &s9 ); +VG_STATIC void render_scene(void){ + /* Draw world */ + glEnable( GL_DEPTH_TEST ); - gui_text( ui_global_ctx.cursor, "Misc", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - struct ui_checkbox c1 = {.data = &wl->g_light_preview}; - ui_checkbox( &ui_global_ctx, &c1 ); + world_instance *view_world = localplayer.viewable_world; - render_update_lighting_ub(); + if( view_world == NULL ){ + glClearColor( 0.25f, 0.25f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); + return; } -#endif - - //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - if( cl_ui ) - { - render_world_routes_ui(); + + for( u32 i=0; ienabled }; +VG_STATIC void render_scene_gate_subview(void){ + render_fb_bind( gpipeline.fb_main, 1 ); + world_instance *view_world = localplayer.viewable_world; + if( !view_world ) return; /* ??? */ - ui_checkbox( &ui_global_ctx, &c1 ); - - if( lw->enabled ) - { - struct ui_slider_vector - colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour }, - dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir }; + int depth = 1; + if( localplayer.gate_waiting ) depth = 0; + render_world_gates( view_world, &skaterift.cam, depth ); +} - ui_slider_vector( &ui_global_ctx, &colour ); - ui_global_ctx.cursor[1] += 4; - ui_slider_vector( &ui_global_ctx, &dir ); +VG_STATIC void skaterift_composite_maincamera(void){ + camera_lerp( &localplayer.cam, &global_skateshop.cam, + vg_smoothstepf(global_skateshop.factive), &skaterift.cam ); + + if( skaterift.activity == k_skaterift_replay ){ + skaterift_get_replay_camera( &skaterift.cam ); } -} -#endif -VG_STATIC void run_debug_info(void) -{ - char buf[40]; - - snprintf( buf, 40, "%.2fm/s", v3_length( player.phys.rb.v ) ); - ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left ); - - snprintf( buf, 40, "%.2f %.2f %.2f m/s", - player.phys.a[0], player.phys.a[1], player.phys.a[2] ); - ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left ); + skaterift.cam.nearz = 0.1f; + skaterift.cam.farz = 2100.0f; - snprintf( buf, 40, "pos %.2f %.2f %.2f", - player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] ); - ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left ); + camera_update_transform( &skaterift.cam ); - if( vg.gamepad_ready ) - { - for( int i=0; i<6; i++ ) - { - snprintf( buf, 40, "%.2f", vg.gamepad.axes[i] ); - ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left ); - } + if( localplayer.gate_waiting ){ + m3x3_mul( localplayer.basis_gate, skaterift.cam.transform, + skaterift.cam.transform ); } - else - { - ui_text( (ui_px [2]){ 0, 60 }, - "Gamepad not ready", 1, k_text_align_left ); + else{ + m3x3_mul( localplayer.basis, skaterift.cam.transform, + skaterift.cam.transform ); } + + camera_update_view( &skaterift.cam ); + camera_update_projection( &skaterift.cam ); + camera_finalize( &skaterift.cam ); } -#else +VG_STATIC void render_main_game(void){ + player__animate( &localplayer ); + if( skaterift.activity == k_skaterift_replay ){ + player__animate_from_replay( &localplayer, &skaterift.replay ); + } + else + skaterift_record_frame( &skaterift.replay, 0 ); + player__pre_render( &localplayer ); -#define VG_TIMESTEP_FIXED (1.0/60.0) -#define VG_3D -#define VG_FRAMEBUFFER_RESIZE 1 -#include "vg/vg.h" + skaterift_composite_maincamera(); -int main( int argc, char *argv[] ) -{ - vg_prealloc_quota( 512*1024*1024 ); - vg_enter( argc, argv, "Voyager Game Engine" ); -} + /* --------------------------------------------------------------------- */ -VG_STATIC void vg_preload(void) -{ -vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); -vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); -vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); -vg_info(" | \\ / | | / | | \\ | / | \n" ); -vg_info(" | \\/ | | / | | \\ | / | \n" ); -vg_info(" ' ' '--' [] '----- '----- ' ' '---' " - "SOFTWARE\n" ); -} + /* variable res target */ + render_fb_bind( gpipeline.fb_main, 1 ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); -VG_STATIC void vg_load(void) -{ - vg_bake_shaders(); - vg_console_load_autos(); -} + render_scene(); + glEnable( GL_DEPTH_TEST ); -VG_STATIC void vg_start(void) -{ -} + /* full res target */ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); -VG_STATIC void vg_update( int loaded ) -{ -} + render_player_transparent(); /* needs to read the depth buffer before we fuck + it up with the oblique rendering inside the + portals */ -VG_STATIC void vg_update_fixed( int loaded ) -{ -} + //world_render_challenges( localplayer.viewable_world ); -VG_STATIC void vg_update_post( int loaded ) -{ -} + /* continue with variable rate */ + render_scene_gate_subview(); -VG_STATIC void vg_framebuffer_resize( int w, int h ) -{ + /* composite */ + present_view_with_post_processing(); + + /* --------------------------------------------------------------------- */ + + /* capture the current resume frame at the very last point */ + if( button_down( k_srbind_reset ) ){ + if( skaterift.activity == k_skaterift_default ){ + skaterift.activity = k_skaterift_replay; + skaterift_record_frame( &skaterift.replay, 1 ); + if( skaterift.replay.head ){ + skaterift.replay.cursor = skaterift.replay.head->time; + skaterift.replay.cursor_frame = skaterift.replay.head; + } + skaterift.replay_control = k_replay_control_scrub; + } + } } -VG_STATIC void vg_render(void) -{ +VG_STATIC void vg_render(void){ + if( skaterift.op == k_async_op_clientloading ){ + _vg_loader_render(); + return; + } + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); glDisable( GL_DEPTH_TEST ); + glDisable( GL_BLEND ); + + glClearColor( 1.0f, 0.0f, 0.0f, 0.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); - glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); + render_main_game(); + m4x4_copy( skaterift.cam.mtx.pv, vg.pv ); /* Other shite */ glDisable(GL_BLEND); - glDisable( GL_DEPTH_TEST ); - vg_lines_drawall( (float *)vg.pv ); + glDisable(GL_DEPTH_TEST); + vg_lines_drawall(); glViewport( 0,0, vg.window_x, vg.window_y ); + gui_draw(); } -VG_STATIC void vg_ui(void) -{ +VG_STATIC void vg_gui(void){ + if( skaterift.op == k_async_op_clientloading ) return; + + menu_update(); + if( skaterift.activity == k_skaterift_menu ){ + glClear( GL_DEPTH_BUFFER_BIT ); + menu_render(); + } + + player__im_gui( &localplayer ); + world_instance *world = world_current_instance(); + + skaterift_replay_imgui(); + workshop_form_gui(); + render_view_framebuffer_ui(); } + +#else + +#include "skaterift_imgui_dev.c" + #endif