X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=9d72bec2aa030060fdd7009f465715e07026e195;hb=2a238d32da833812e837cf38e16a7685c98db5c3;hp=baa3b84c01a7887453807dead178322a2ba6281c;hpb=a1adba47558099cab82aa6d10abdc1dca11d3342;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index baa3b84..9d72bec 100644 --- a/skaterift.c +++ b/skaterift.c @@ -2,7 +2,7 @@ * ============================================================================= * * Copyright . . . -----, ,----- ,---. .---. - * 2021-2022 |\ /| | / | | | | /| + * 2021-2023 |\ /| | / | | | | /| * | \ / | +-- / +----- +---' | / | * | \ / | | / | | \ | / | * | \/ | | / | | \ | / | @@ -23,7 +23,8 @@ #include "menu.h" static int cl_ui = 1, - cl_view_id = 0; + cl_view_id = 0, + cl_light_edit = 0; int main( int argc, char *argv[] ) { @@ -64,6 +65,14 @@ VG_STATIC void vg_preload(void) .persistent = 0 }); + vg_convar_push( (struct vg_convar){ + .name = "ledit", + .data = &cl_light_edit, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=1 }, + .persistent = 0 + }); + vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); @@ -158,22 +167,57 @@ VG_STATIC void present_view_with_post_processing(void) glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA); glBlendEquation(GL_FUNC_ADD); - shader_blitblur_use(); - shader_blitblur_uTexMain( 0 ); - shader_blitblur_uTexMotion( 1 ); - shader_blitblur_uBlurStrength( cl_blur_strength / (vg.frame_delta*60.0f) ); + if( cl_blur ) + { + shader_blitblur_use(); + shader_blitblur_uTexMain( 0 ); + shader_blitblur_uTexMotion( 1 ); + shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f)); + + v2f menu_blurring; + v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring ); + shader_blitblur_uOverrideDir( menu_blurring ); + + if( cl_view_id == 0 ) + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + else if( cl_view_id == 1 ) + render_fb_bind_texture( gpipeline.fb_main, 1, 0 ); + else + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); - if( cl_view_id == 0 ) - render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); - else if( cl_view_id == 1 ) - render_fb_bind_texture( gpipeline.fb_main, 1, 0 ); + render_fb_bind_texture( gpipeline.fb_main, 1, 1 ); + } else + { + shader_blit_use(); + shader_blit_uTexMain( 0 ); render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + } - render_fb_bind_texture( gpipeline.fb_main, 1, 1 ); render_fsquad(); } +VG_STATIC void render_player_transparent(void) +{ + static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW + SAIS OTHERWISE */ + + m4x3_copy( main_camera.transform, small_cam.transform ); + + small_cam.fov = main_camera.fov; + small_cam.nearz = 0.05f; + small_cam.farz = 60.0f; + + camera_update_view( &small_cam ); + camera_update_projection( &small_cam ); + camera_finalize( &small_cam ); + + /* Draw player to window buffer and blend background ontop */ + + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + draw_player( &small_cam ); +} + VG_STATIC void render_scene(void) { render_fb_bind( gpipeline.fb_main ); @@ -184,10 +228,20 @@ VG_STATIC void render_scene(void) glEnable( GL_DEPTH_TEST ); render_world( &main_camera ); + + int player_transparent = !(player.is_dead || freecam), + player_draw = !cl_menu; + + if( !player_transparent && player_draw ) + draw_player( &main_camera ); + render_water_texture( &main_camera ); render_fb_bind( gpipeline.fb_main ); render_water_surface( &main_camera ); render_world_gates( &main_camera ); + + if( player_transparent && player_draw ) + render_player_transparent(); } VG_STATIC void render_menu(void) @@ -196,31 +250,6 @@ VG_STATIC void render_menu(void) menu_render( &main_camera ); } -VG_STATIC void render_player_into_world(void) -{ - render_fb_bind( gpipeline.fb_main ); - draw_player( &main_camera ); -} - -VG_STATIC void render_player_transparent(void) -{ - camera small_cam; - m4x3_copy( main_camera.transform, small_cam.transform ); - - small_cam.fov = main_camera.fov; - small_cam.nearz = 0.05f; - small_cam.farz = 60.0f; - - camera_update_view( &small_cam ); - camera_update_projection( &small_cam ); - camera_finalize( &small_cam ); - - /* Draw player to window buffer and blend background ontop */ - - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - draw_player( &small_cam ); -} - VG_STATIC void render_main_game(void) { static float fov = 60.0f; @@ -243,15 +272,6 @@ VG_STATIC void render_main_game(void) /* ========== Begin Frame ========== */ render_scene(); - - if( !cl_menu ) - { - if( player.is_dead | freecam ) - render_player_into_world(); - else - render_player_transparent(); - } - present_view_with_post_processing(); if( cl_menu ) @@ -282,17 +302,17 @@ VG_STATIC void vg_render(void) glViewport( 0,0, vg.window_x, vg.window_y ); } +VG_STATIC void run_light_widget( struct light_widget *lw ); VG_STATIC void vg_ui(void) { menu_crap_ui(); -#if 0 - if( lightedit ) + if( cl_light_edit ) { - ui_global_ctx.cursor[0] = 10; - ui_global_ctx.cursor[1] = 10; - ui_global_ctx.cursor[2] = 200; - ui_global_ctx.cursor[3] = 20; + vg_uictx.cursor[0] = 10; + vg_uictx.cursor[1] = 10; + vg_uictx.cursor[2] = 200; + vg_uictx.cursor[3] = 20; struct ub_world_lighting *wl = &gpipeline.ub_world_lighting; struct ui_slider_vector @@ -304,24 +324,23 @@ VG_STATIC void vg_ui(void) for( int i=0; i<3; i++ ) run_light_widget( &gpipeline.widgets[i] ); - - gui_text( ui_global_ctx.cursor, "Ambient", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider_vector( &ui_global_ctx, &s5 ); - - gui_text( ui_global_ctx.cursor, "Shadows", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider( &ui_global_ctx, &s8 ); - ui_slider( &ui_global_ctx, &s9 ); - - gui_text( ui_global_ctx.cursor, "Misc", 1, 0 ); - ui_global_ctx.cursor[1] += 16; + + ui_text( vg_uictx.cursor, "Ambient", 1, 0 ); + vg_uictx.cursor[1] += 16; + ui_slider_vector( &s5 ); + + ui_text( vg_uictx.cursor, "Shadows", 1, 0 ); + vg_uictx.cursor[1] += 16; + ui_slider( &s8 ); + ui_slider( &s9 ); + + ui_text( vg_uictx.cursor, "Misc", 1, 0 ); + vg_uictx.cursor[1] += 16; struct ui_checkbox c1 = {.data = &wl->g_light_preview}; - ui_checkbox( &ui_global_ctx, &c1 ); + ui_checkbox( &c1 ); render_update_lighting_ub(); } -#endif //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); if( cl_ui ) @@ -331,14 +350,14 @@ VG_STATIC void vg_ui(void) //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); audio_debug_soundscapes(); + render_view_framebuffer_ui(); } -#if 0 VG_STATIC void run_light_widget( struct light_widget *lw ) { struct ui_checkbox c1 = { .data=&lw->enabled }; - ui_checkbox( &ui_global_ctx, &c1 ); + ui_checkbox( &c1 ); if( lw->enabled ) { @@ -346,12 +365,11 @@ VG_STATIC void run_light_widget( struct light_widget *lw ) colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour }, dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir }; - ui_slider_vector( &ui_global_ctx, &colour ); - ui_global_ctx.cursor[1] += 4; - ui_slider_vector( &ui_global_ctx, &dir ); + ui_slider_vector( &colour ); + vg_uictx.cursor[1] += 4; + ui_slider_vector( &dir ); } } -#endif VG_STATIC void run_debug_info(void) {