X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=9b90548c3f64a28f4e62949ce5c83f77b7d240cd;hb=99376ce8eaf30125fb08dd5dc8b534800580fe47;hp=3fec7e0e6a3161ab4dd792aecb223909cc0ede9c;hpb=9eb3de757a997becb8406417a4bf613f4cb04900;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 3fec7e0..9b90548 100644 --- a/skaterift.c +++ b/skaterift.c @@ -13,8 +13,11 @@ #if 1 -#define SR_NETWORKED -#define VG_DEVWINDOW +//#define SR_NETWORKED + +#ifndef VG_RELEASE + #define VG_DEVWINDOW +#endif /* * system headers @@ -50,21 +53,17 @@ static struct player_avatar localplayer_avatar; -int main( int argc, char *argv[] ) -{ +int main( int argc, char *argv[] ){ vg_mem.use_libc_malloc = 0; vg_set_mem_quota( 160*1024*1024 ); vg_enter( argc, argv, "Voyager Game Engine" ); return 0; } -VG_STATIC void vg_launch_opt(void) -{ -} +VG_STATIC void vg_launch_opt(void){} -VG_STATIC void vg_preload(void) -{ - skaterift_read_savedata(); +VG_STATIC void vg_preload(void){ + //skaterift_read_savedata(); vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" ); @@ -79,8 +78,7 @@ vg_info(" ' ' '--' [] '----- '----- ' ' '---' " vg_loader_step( network_init, network_end ); } -VG_STATIC void load_playermodels(void) -{ +VG_STATIC void load_playermodels(void){ /* FIXME: hack */ shader_model_character_view_register(); shader_model_board_view_register(); @@ -97,12 +95,16 @@ static void async_call_ready( void *payload, u32 size ){ } static void skaterift_restore_state(void){ - vg_msg sav = {0}; - sav.buf = savedata.buf; - sav.len = savedata.len; - sav.max = sizeof(savedata.buf); + savedata_file sav; + strcpy( sav.path, str_skaterift_main_save ); + savedata_file_read( &sav ); - vg_msg player = sav; + vg_msg kvsav = {0}; + kvsav.buf = sav.buf; + kvsav.len = sav.len; + kvsav.max = sizeof(sav.buf); + + vg_msg player = kvsav; if( vg_msg_seekframe( &player, "player", 0 ) ){ addon_alias q; @@ -124,7 +126,7 @@ static void skaterift_restore_state(void){ addon_cache_create_viewer( k_addon_type_player, reg_id ); } - vg_msg world = sav; + vg_msg world = kvsav; if( vg_msg_seekframe( &world, "world", 0 ) ){ addon_alias q; @@ -134,25 +136,28 @@ static void skaterift_restore_state(void){ if( reg_id != 0xffffffff ){ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id ); - world_loader.generate_point_cloud = 0; - world_loader.reg = reg; - world_loader.state = k_world_loader_load; - skaterift_world_changer_thread(NULL); + world_static.load_state = k_world_loader_load; + struct world_load_args args = { + .purpose = k_world_purpose_client, + .reg = reg + }; + skaterift_world_load_thread( &args ); - world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 ); + world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) ); world_static.active_trigger_volume_count = 0; localplayer.viewable_world = world_current_instance(); + } - vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 ); - v3f pos; - vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos ); + vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 ); + v3f pos; + vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos ); + + if( v3_length2(pos) > 1.0f ) player__setpos( &localplayer, pos ); - } } } -VG_STATIC void vg_load(void) -{ +VG_STATIC void vg_load(void){ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL ); vg_loader_step( render_init, NULL ); @@ -175,7 +180,11 @@ VG_STATIC void vg_load(void) vg_loader_step( load_playermodels, NULL ); /* player setup */ - local_replay_init( (1024*1024*1)/2 ); + u32 bytes = 1024*1024*10; + skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes ); + skaterift.replay.size = bytes; + replay_clear( &skaterift.replay ); + player__create( &localplayer ); player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" ); player__use_avatar( &localplayer, &localplayer_avatar ); @@ -188,16 +197,6 @@ VG_STATIC void vg_load(void) vg_loader_step( audio_init, audio_free ); /* 'systems' are completely loaded now */ - - /* load home/permanent world manually */ - world_loader.reg = NULL; - strcpy( world_loader.override_name, "mp_spawn" ); - world_loader.generate_point_cloud = 1; - world_loader.world_index = 0; - world_load_mdl( "maps/mp_spawn/main.mdl" ); - - vg_async_call( async_skaterift_player_start, NULL, 0 ); - vg_async_stall(); /* Completing addon registrations * ------------------------------------- @@ -233,6 +232,18 @@ VG_STATIC void vg_load(void) mtzero->metadata_len = msg.cur; } + /* load home/permanent world manually */ + world_static.load_state = k_world_loader_load; + struct world_load_args args = { + .purpose = k_world_purpose_hub, + .reg = spawn + }; + skaterift_world_load_thread( &args ); + + vg_async_call( async_skaterift_player_start, NULL, 0 ); + vg_async_stall(); + + global_skateshop.selected_world_id=1; global_skateshop.pointcloud_world_id=1; skateshop_world_preview_loader_thread( mtzero ); /* HACK */ @@ -250,43 +261,52 @@ VG_STATIC void vg_load(void) /* and now */ skaterift_restore_state(); - vg_loader_step( NULL, skaterift_write_savedata ); + vg_loader_step( NULL, skaterift_autosave_synchronous ); board_processview_thread(NULL); vg_async_call( async_call_ready, NULL, 0 ); } -VG_STATIC void draw_origin_axis(void) -{ +VG_STATIC void draw_origin_axis(void){ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); } +static void skaterift_change_client_world_preupdate(void); + +/* + * UPDATE LOOP + * ---------------------------------------------------------------------------*/ + +VG_STATIC void vg_pre_update(void){ + srinput.enabled = 1; -static void skaterift_change_world_preupdate(void); -VG_STATIC void vg_update(void) -{ steam_update(); skaterift_preupdate_inputs(); if( skaterift.op == k_async_op_clientloading ) return; - - if( world_loader.state == k_world_loader_preload ){ - skaterift_change_world_preupdate(); - } + if( world_static.load_state == k_world_loader_preload ) + skaterift_change_client_world_preupdate(); draw_origin_axis(); network_update(); + + /* time rate */ + f32 target = 1; + if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) ) + target = 0; + + vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) ); + vg.time_rate = vg_smoothstepf( skaterift.time_rate ); player__pre_update( &localplayer ); - global_skateshop_preupdate(); + world_entity_focus_preupdate(); + skaterift_replay_pre_update(); world_update( world_current_instance(), localplayer.rb.co ); audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co ); - //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" ); } -VG_STATIC void vg_update_fixed(void) -{ +VG_STATIC void vg_fixed_update(void){ if( skaterift.op == k_async_op_clientloading ) return; world_routes_fixedupdate( world_current_instance() ); @@ -294,7 +314,7 @@ VG_STATIC void vg_update_fixed(void) vehicle_update_fixed(); } -VG_STATIC void vg_update_post(void){ +VG_STATIC void vg_post_update(void){ if( skaterift.op == k_async_op_clientloading ) return; player__post_update( &localplayer ); @@ -307,9 +327,9 @@ VG_STATIC void vg_update_post(void){ vg_dsp.echo_distances[sample_index] = dist; v3f ears = { 1.0f,0.0f,0.0f }; - m3x3_mulv( main_camera.transform, ears, ears ); + m3x3_mulv( skaterift.cam.transform, ears, ears ); v3_copy( ears, vg_audio.external_listener_ears ); - v3_copy( main_camera.transform[3], vg_audio.external_listener_pos ); + v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos ); if( localplayer.gate_waiting ){ m4x3_mulv( localplayer.gate_waiting->transport, @@ -320,21 +340,24 @@ VG_STATIC void vg_update_post(void){ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); audio_unlock(); - f32 target = 1.0f-(f32)(menu.active||k_replay_test); - skaterift.time_rate = vg_lerpf( skaterift.time_rate, target, - vg.time_frame_delta * 6.0f ); - - vg.time_rate = skaterift.time_rate; vehicle_update_post(); + + if( vg.time - skaterift.last_autosave > 20.0 ){ + if( skaterift_autosave(1) ){ + skaterift.last_autosave = vg.time; + } + } } -VG_STATIC void vg_framebuffer_resize( int w, int h ) -{ +/* + * RENDERING + * ---------------------------------------------------------------------------*/ + +VG_STATIC void vg_framebuffer_resize( int w, int h ){ render_fb_resize(); } -VG_STATIC void present_view_with_post_processing(void) -{ +VG_STATIC void present_view_with_post_processing(void){ glBindFramebuffer( GL_FRAMEBUFFER, 0 ); glViewport( 0,0, vg.window_x, vg.window_y ); @@ -354,8 +377,26 @@ VG_STATIC void present_view_with_post_processing(void) (vg.time_frame_delta*60.0) ); shader_blitblur_uInverseRatio( inverse ); + inverse[0] -= 0.0001f; + inverse[1] -= 0.0001f; + shader_blitblur_uClampUv( inverse ); + + static f64 effect_time = 133.0; + effect_time += vg.time_frame_delta; + shader_blitblur_uTime( effect_time ); + + f32 glitch_strength = 0.0f; + if( skaterift.activity == k_skaterift_replay ){ + glitch_strength = 0.005f; + if( skaterift.replay_control == k_replay_control_play ) + glitch_strength = 0.005f; + else + glitch_strength += 0.005f*skaterift.track_velocity; + } + shader_blitblur_uGlitchStrength( glitch_strength ); + v2f override; - if( menu.active ) + if( skaterift.activity == k_skaterift_menu ) v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override ); else v2_zero( override ); @@ -374,14 +415,13 @@ VG_STATIC void present_view_with_post_processing(void) render_fsquad(); } -VG_STATIC void render_player_transparent(void) -{ +VG_STATIC void render_player_transparent(void){ static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW SAIS OTHERWISE */ - m4x3_copy( main_camera.transform, small_cam.transform ); + m4x3_copy( skaterift.cam.transform, small_cam.transform ); - small_cam.fov = main_camera.fov; + small_cam.fov = skaterift.cam.fov; small_cam.nearz = 0.05f; small_cam.farz = 60.0f; @@ -390,17 +430,10 @@ VG_STATIC void render_player_transparent(void) camera_finalize( &small_cam ); /* Draw player to window buffer and blend background ontop */ - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glViewport( 0,0, vg.window_x, vg.window_y ); player__render( &small_cam, &localplayer ); } -VG_STATIC void render_scene(void) -{ - render_fb_bind( gpipeline.fb_main, 1 ); - glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); - +VG_STATIC void render_scene(void){ /* Draw world */ glEnable( GL_DEPTH_TEST ); @@ -412,70 +445,122 @@ VG_STATIC void render_scene(void) return; } - for( u32 i=0; irendering_gate; + if( gate ){ + if( gate->flags & k_ent_gate_nonlocal ){ + world_instance *dest = &world_static.instances[ gate->target ]; + render_world_cubemaps( dest ); + } + } + } + + /* variable res target */ + render_fb_bind( gpipeline.fb_main, 1 ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); + + render_scene(); glEnable( GL_DEPTH_TEST ); - render_player_transparent(); + /* full res target */ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); + + render_player_transparent(); /* needs to read the depth buffer before we fuck + it up with the oblique rendering inside the + portals */ + + /* continue with variable rate */ render_scene_gate_subview(); + /* composite */ present_view_with_post_processing(); - /* =========== End Frame =========== */ + + /* --------------------------------------------------------------------- */ + + /* capture the current resume frame at the very last point */ + if( button_down( k_srbind_reset ) ){ + if( skaterift.activity == k_skaterift_default ){ + skaterift.activity = k_skaterift_replay; + skaterift_record_frame( &skaterift.replay, 1 ); + if( skaterift.replay.head ){ + skaterift.replay.cursor = skaterift.replay.head->time; + skaterift.replay.cursor_frame = skaterift.replay.head; + } + skaterift.replay_control = k_replay_control_scrub; + } + } } -VG_STATIC void vg_render(void) -{ +VG_STATIC void vg_render(void){ if( skaterift.op == k_async_op_clientloading ){ _vg_loader_render(); return; @@ -491,8 +576,7 @@ VG_STATIC void vg_render(void) glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); render_main_game(); - - m4x4_copy( main_camera.mtx.pv, vg.pv ); + m4x4_copy( skaterift.cam.mtx.pv, vg.pv ); /* Other shite */ glDisable(GL_BLEND); @@ -502,12 +586,11 @@ VG_STATIC void vg_render(void) gui_draw(); } -VG_STATIC void vg_gui(void) -{ +VG_STATIC void vg_gui(void){ if( skaterift.op == k_async_op_clientloading ) return; menu_update(); - if( menu.active ){ + if( skaterift.activity == k_skaterift_menu ){ glClear( GL_DEPTH_BUFFER_BIT ); menu_render(); } @@ -515,7 +598,7 @@ VG_STATIC void vg_gui(void) player__im_gui( &localplayer ); world_instance *world = world_current_instance(); - replay_imgui( &localplayer ); + skaterift_replay_imgui(); workshop_form_gui(); render_view_framebuffer_ui(); }