X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=81b80913e1b9c4f6fbcbf5e23a457161c2d9617f;hb=eb28dee29482c7ffe8bc0203d302e3ee6dbfd943;hp=25a89e652d9421c0a6a367e885334048dc9d58c1;hpb=844527ec68c063d78d4993bd8e4053f9ddc47b78;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 25a89e6..81b8091 100644 --- a/skaterift.c +++ b/skaterift.c @@ -14,6 +14,7 @@ #if 1 #define SR_NETWORKED +#define SR_USE_LOCALHOST #ifndef VG_RELEASE #define VG_DEVWINDOW @@ -38,6 +39,7 @@ #include "vehicle.h" #include "pointcloud.h" #include "save.h" +#include "player_remote.h" /* unity build * ----------------- */ @@ -50,6 +52,9 @@ #include "addon.c" #include "highscores.c" #include "save.c" +#include "respawn.c" +#include "network.c" +#include "player_remote.c" static struct player_avatar localplayer_avatar; @@ -60,10 +65,14 @@ int main( int argc, char *argv[] ){ return 0; } -VG_STATIC void vg_launch_opt(void){} +static void vg_launch_opt(void){ + if( vg_long_opt( "noauth" ) ){ + network_client.auth_mode = eServerModeNoAuthentication; + } +} -VG_STATIC void vg_preload(void){ - skaterift_read_savedata(); +static void vg_preload(void){ + //skaterift_read_savedata(); vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" ); @@ -78,14 +87,14 @@ vg_info(" ' ' '--' [] '----- '----- ' ' '---' " vg_loader_step( network_init, network_end ); } -VG_STATIC void load_playermodels(void){ +static void load_playermodels(void){ /* FIXME: hack */ shader_model_character_view_register(); shader_model_board_view_register(); shader_model_entity_register(); } -VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){ +static void async_skaterift_player_start( void *payload, u32 size ){ localplayer.viewable_world = world_current_instance(); localplayer_cmd_respawn( 1, (const char *[]){ "start" } ); } @@ -95,34 +104,43 @@ static void async_call_ready( void *payload, u32 size ){ } static void skaterift_restore_state(void){ - vg_msg sav = {0}; - sav.buf = savedata.buf; - sav.len = savedata.len; - sav.max = sizeof(savedata.buf); + savedata_file sav; + strcpy( sav.path, str_skaterift_main_save ); + savedata_file_read( &sav ); + + vg_msg kvsav = {0}; + kvsav.buf = sav.buf; + kvsav.len = sav.len; + kvsav.max = sizeof(sav.buf); - vg_msg player = sav; + u32 board_reg_id = 0, + player_reg_id = 0; + + vg_msg player = kvsav; if( vg_msg_seekframe( &player, "player", 0 ) ){ addon_alias q; /* board */ skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q ); u32 reg_id = addon_match( &q ); - if( reg_id != 0xffffffff ){ - localplayer.board_view_slot = - addon_cache_create_viewer( k_addon_type_board, reg_id ); - } + if( reg_id != 0xffffffff ) + board_reg_id = reg_id; + /* playermodel */ skaterift_read_addon_alias( &player, "playermodel", k_addon_type_player, &q ); reg_id = addon_match( &q ); - - if( reg_id == 0xffffffff ) reg_id = 0; - localplayer.playermodel_view_slot = - addon_cache_create_viewer( k_addon_type_player, reg_id ); + if( reg_id != 0xffffffff ) + player_reg_id = reg_id; } - vg_msg world = sav; + localplayer.board_view_slot = + addon_cache_create_viewer( k_addon_type_board, board_reg_id ); + localplayer.playermodel_view_slot = + addon_cache_create_viewer( k_addon_type_player, player_reg_id ); + + vg_msg world = kvsav; if( vg_msg_seekframe( &world, "world", 0 ) ){ addon_alias q; @@ -132,23 +150,28 @@ static void skaterift_restore_state(void){ if( reg_id != 0xffffffff ){ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id ); - world_static.addon_client = reg; world_static.load_state = k_world_loader_load; - skaterift_client_world_changer_thread(NULL); + struct world_load_args args = { + .purpose = k_world_purpose_client, + .reg = reg + }; + skaterift_world_load_thread( &args ); - world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 ); + world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) ); world_static.active_trigger_volume_count = 0; localplayer.viewable_world = world_current_instance(); - - vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 ); - v3f pos; - vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos ); - player__setpos( &localplayer, pos ); } + + vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 ); + v3f pos; + vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos ); + + if( v3_length2(pos) > 1.0f ) + player__setpos( pos ); } } -VG_STATIC void vg_load(void){ +static void vg_load(void){ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL ); vg_loader_step( render_init, NULL ); @@ -176,11 +199,16 @@ VG_STATIC void vg_load(void){ skaterift.replay.size = bytes; replay_clear( &skaterift.replay ); - player__create( &localplayer ); player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" ); - player__use_avatar( &localplayer, &localplayer_avatar ); + player__use_avatar( &localplayer_avatar ); + + /* FIXME FIXME FIXME FIXME FIXME */ + u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count; + localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size ); + netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 ); + player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" ); - player__bind( &localplayer ); + player__bind(); /* --------------------- */ @@ -224,8 +252,12 @@ VG_STATIC void vg_load(void){ } /* load home/permanent world manually */ - world_static.addon_hub = spawn; - world_instance_load_mdl( 0, "maps/mp_spawn/main.mdl" ); + world_static.load_state = k_world_loader_load; + struct world_load_args args = { + .purpose = k_world_purpose_hub, + .reg = spawn + }; + skaterift_world_load_thread( &args ); vg_async_call( async_skaterift_player_start, NULL, 0 ); vg_async_stall(); @@ -248,13 +280,13 @@ VG_STATIC void vg_load(void){ /* and now */ skaterift_restore_state(); - vg_loader_step( NULL, skaterift_write_savedata ); + vg_loader_step( NULL, skaterift_autosave_synchronous ); board_processview_thread(NULL); vg_async_call( async_call_ready, NULL, 0 ); } -VG_STATIC void draw_origin_axis(void){ +static void draw_origin_axis(void){ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); @@ -265,7 +297,7 @@ static void skaterift_change_client_world_preupdate(void); * UPDATE LOOP * ---------------------------------------------------------------------------*/ -VG_STATIC void vg_pre_update(void){ +static void vg_pre_update(void){ srinput.enabled = 1; steam_update(); @@ -279,32 +311,35 @@ VG_STATIC void vg_pre_update(void){ /* time rate */ f32 target = 1; - if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) ) + if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu| + k_skaterift_respawning) ) { target = 0; + } vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) ); vg.time_rate = vg_smoothstepf( skaterift.time_rate ); - player__pre_update( &localplayer ); - global_skateshop_preupdate(); + player__pre_update(); + world_entity_focus_preupdate(); skaterift_replay_pre_update(); world_update( world_current_instance(), localplayer.rb.co ); audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co ); + respawn_chooser_pre_update(); } -VG_STATIC void vg_fixed_update(void){ +static void vg_fixed_update(void){ if( skaterift.op == k_async_op_clientloading ) return; world_routes_fixedupdate( world_current_instance() ); - player__update( &localplayer ); + player__update(); vehicle_update_fixed(); } -VG_STATIC void vg_post_update(void){ +static void vg_post_update(void){ if( skaterift.op == k_async_op_clientloading ) return; - player__post_update( &localplayer ); + player__post_update(); float dist; int sample_index; @@ -328,17 +363,23 @@ VG_STATIC void vg_post_update(void){ audio_unlock(); vehicle_update_post(); + + if( vg.time - skaterift.last_autosave > 20.0 ){ + if( skaterift_autosave(1) ){ + skaterift.last_autosave = vg.time; + } + } } /* * RENDERING * ---------------------------------------------------------------------------*/ -VG_STATIC void vg_framebuffer_resize( int w, int h ){ +static void vg_framebuffer_resize( int w, int h ){ render_fb_resize(); } -VG_STATIC void present_view_with_post_processing(void){ +static void present_view_with_post_processing(void){ glBindFramebuffer( GL_FRAMEBUFFER, 0 ); glViewport( 0,0, vg.window_x, vg.window_y ); @@ -396,7 +437,7 @@ VG_STATIC void present_view_with_post_processing(void){ render_fsquad(); } -VG_STATIC void render_player_transparent(void){ +static void render_player_transparent(void){ static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW SAIS OTHERWISE */ @@ -411,10 +452,45 @@ VG_STATIC void render_player_transparent(void){ camera_finalize( &small_cam ); /* Draw player to window buffer and blend background ontop */ - player__render( &small_cam, &localplayer ); + player__render( &small_cam ); } -VG_STATIC void render_scene(void){ +static void animate_remote_players(void){ + for( u32 i=0; iactive ) continue; + + animate_remote_player( i ); +#if 0 + if( player->subsystem > k_player_subsystem_max ) continue; + + struct player_subsystem_interface *sys = + player_subsystems[player->subsystem]; + + struct player_avatar *av = localplayer.playeravatar; + + player_pose pose; + sys->pose( &player->animdata, &pose ); + apply_full_skeleton_pose( &av->sk, &pose, + &netplayers.final_mtx[ av->sk.bone_count*i ] ); +#endif + } +} + +static void render_remote_players( world_instance *world, camera *cam ){ + for( u32 i=0; iactive ) continue; + + struct player_avatar *av = localplayer.playeravatar; + + struct player_model *model = &localplayer.fallback_model; + render_playermodel( cam, world, 0, model, &av->sk, + &netplayers.final_mtx[ av->sk.bone_count*i ] ); + } +} + +static void render_scene(void){ /* Draw world */ glEnable( GL_DEPTH_TEST ); @@ -432,26 +508,38 @@ VG_STATIC void render_scene(void){ } } - render_world( view_world, &skaterift.cam, 0 ); - - render_water_texture( view_world, &skaterift.cam, 0 ); - render_fb_bind( gpipeline.fb_main, 1 ); - render_water_surface( view_world, &skaterift.cam ); + if( skaterift.activity == k_skaterift_respawning ){ + glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } ); + glClearColor( 0.624f, 0.659f, 0.769f, 0.0f ); + glClear( GL_COLOR_BUFFER_BIT ); + glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1 } ); + view_world = &world_static.instances[respawn_chooser.world_id]; + render_world_override( view_world ); + } + else{ + render_world( view_world, &skaterift.cam, 0 ); + render_water_texture( view_world, &skaterift.cam, 0 ); + render_fb_bind( gpipeline.fb_main, 1 ); + render_water_surface( view_world, &skaterift.cam ); + render_remote_players( view_world, &skaterift.cam ); + } } -VG_STATIC void render_scene_gate_subview(void){ +static void render_scene_gate_subview(void){ render_fb_bind( gpipeline.fb_main, 1 ); world_instance *view_world = localplayer.viewable_world; if( !view_world ) return; /* ??? */ + if( skaterift.activity == k_skaterift_respawning ) return; int depth = 1; if( localplayer.gate_waiting ) depth = 0; render_world_gates( view_world, &skaterift.cam, depth ); } -VG_STATIC void skaterift_composite_maincamera(void){ - camera_lerp( &localplayer.cam, &global_skateshop.cam, - vg_smoothstepf(global_skateshop.factive), &skaterift.cam ); +static void skaterift_composite_maincamera(void){ + camera_lerp( &localplayer.cam, &world_static.focus_cam, + vg_smoothstepf(world_static.focus_strength), &skaterift.cam ); if( skaterift.activity == k_skaterift_replay ){ skaterift_get_replay_camera( &skaterift.cam ); @@ -460,15 +548,23 @@ VG_STATIC void skaterift_composite_maincamera(void){ skaterift.cam.nearz = 0.1f; skaterift.cam.farz = 2100.0f; + if( skaterift.activity == k_skaterift_respawning ){ + camera_copy( &respawn_chooser.cam, &skaterift.cam ); + skaterift.cam.nearz = 4.0f; + skaterift.cam.farz = 3100.0f; + } + camera_update_transform( &skaterift.cam ); - if( localplayer.gate_waiting ){ - m3x3_mul( localplayer.basis_gate, skaterift.cam.transform, - skaterift.cam.transform ); - } - else{ - m3x3_mul( localplayer.basis, skaterift.cam.transform, - skaterift.cam.transform ); + if( skaterift.activity != k_skaterift_respawning ){ + if( localplayer.gate_waiting ){ + m3x3_mul( localplayer.basis_gate, skaterift.cam.transform, + skaterift.cam.transform ); + } + else{ + m3x3_mul( localplayer.basis, skaterift.cam.transform, + skaterift.cam.transform ); + } } camera_update_view( &skaterift.cam ); @@ -476,20 +572,34 @@ VG_STATIC void skaterift_composite_maincamera(void){ camera_finalize( &skaterift.cam ); } -VG_STATIC void render_main_game(void){ +static void render_main_game(void){ if( skaterift.activity == k_skaterift_replay ){ - player__animate_from_replay( &localplayer, &skaterift.replay ); + player__animate_from_replay( &skaterift.replay ); } else{ - player__animate( &localplayer ); + player__animate(); skaterift_record_frame( &skaterift.replay, 0 ); } - player__pre_render( &localplayer ); + animate_remote_players(); + player__pre_render(); skaterift_composite_maincamera(); /* --------------------------------------------------------------------- */ + world_instance *view_world = localplayer.viewable_world; + if( view_world != NULL ){ + render_world_cubemaps( view_world ); + + ent_gate *gate = view_world->rendering_gate; + if( gate ){ + if( gate->flags & k_ent_gate_nonlocal ){ + world_instance *dest = &world_static.instances[ gate->target ]; + render_world_cubemaps( dest ); + } + } + } + /* variable res target */ render_fb_bind( gpipeline.fb_main, 1 ); glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); @@ -528,7 +638,7 @@ VG_STATIC void render_main_game(void){ } } -VG_STATIC void vg_render(void){ +static void vg_render(void){ if( skaterift.op == k_async_op_clientloading ){ _vg_loader_render(); return; @@ -554,7 +664,7 @@ VG_STATIC void vg_render(void){ gui_draw(); } -VG_STATIC void vg_gui(void){ +static void vg_gui(void){ if( skaterift.op == k_async_op_clientloading ) return; menu_update(); @@ -563,12 +673,13 @@ VG_STATIC void vg_gui(void){ menu_render(); } - player__im_gui( &localplayer ); + player__im_gui(); world_instance *world = world_current_instance(); skaterift_replay_imgui(); workshop_form_gui(); render_view_framebuffer_ui(); + remote_player_network_imgui( vg.pv ); }