X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=81b80913e1b9c4f6fbcbf5e23a457161c2d9617f;hb=eb28dee29482c7ffe8bc0203d302e3ee6dbfd943;hp=099ff993383b230424dd34abed69fd6009b8b5b5;hpb=b536a4c2301a21e5902c064d98a1be49c9d587c5;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 099ff99..81b8091 100644 --- a/skaterift.c +++ b/skaterift.c @@ -11,9 +11,10 @@ * ============================================================================= */ -#if 0 +#if 1 #define SR_NETWORKED +#define SR_USE_LOCALHOST #ifndef VG_RELEASE #define VG_DEVWINDOW @@ -38,6 +39,7 @@ #include "vehicle.h" #include "pointcloud.h" #include "save.h" +#include "player_remote.h" /* unity build * ----------------- */ @@ -51,6 +53,8 @@ #include "highscores.c" #include "save.c" #include "respawn.c" +#include "network.c" +#include "player_remote.c" static struct player_avatar localplayer_avatar; @@ -61,9 +65,13 @@ int main( int argc, char *argv[] ){ return 0; } -VG_STATIC void vg_launch_opt(void){} +static void vg_launch_opt(void){ + if( vg_long_opt( "noauth" ) ){ + network_client.auth_mode = eServerModeNoAuthentication; + } +} -VG_STATIC void vg_preload(void){ +static void vg_preload(void){ //skaterift_read_savedata(); vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); @@ -79,14 +87,14 @@ vg_info(" ' ' '--' [] '----- '----- ' ' '---' " vg_loader_step( network_init, network_end ); } -VG_STATIC void load_playermodels(void){ +static void load_playermodels(void){ /* FIXME: hack */ shader_model_character_view_register(); shader_model_board_view_register(); shader_model_entity_register(); } -VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){ +static void async_skaterift_player_start( void *payload, u32 size ){ localplayer.viewable_world = world_current_instance(); localplayer_cmd_respawn( 1, (const char *[]){ "start" } ); } @@ -159,11 +167,11 @@ static void skaterift_restore_state(void){ vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos ); if( v3_length2(pos) > 1.0f ) - player__setpos( &localplayer, pos ); + player__setpos( pos ); } } -VG_STATIC void vg_load(void){ +static void vg_load(void){ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL ); vg_loader_step( render_init, NULL ); @@ -191,11 +199,16 @@ VG_STATIC void vg_load(void){ skaterift.replay.size = bytes; replay_clear( &skaterift.replay ); - player__create( &localplayer ); player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" ); - player__use_avatar( &localplayer, &localplayer_avatar ); + player__use_avatar( &localplayer_avatar ); + + /* FIXME FIXME FIXME FIXME FIXME */ + u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count; + localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size ); + netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 ); + player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" ); - player__bind( &localplayer ); + player__bind(); /* --------------------- */ @@ -273,7 +286,7 @@ VG_STATIC void vg_load(void){ vg_async_call( async_call_ready, NULL, 0 ); } -VG_STATIC void draw_origin_axis(void){ +static void draw_origin_axis(void){ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); @@ -284,7 +297,7 @@ static void skaterift_change_client_world_preupdate(void); * UPDATE LOOP * ---------------------------------------------------------------------------*/ -VG_STATIC void vg_pre_update(void){ +static void vg_pre_update(void){ srinput.enabled = 1; steam_update(); @@ -306,7 +319,7 @@ VG_STATIC void vg_pre_update(void){ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) ); vg.time_rate = vg_smoothstepf( skaterift.time_rate ); - player__pre_update( &localplayer ); + player__pre_update(); world_entity_focus_preupdate(); skaterift_replay_pre_update(); @@ -315,18 +328,18 @@ VG_STATIC void vg_pre_update(void){ respawn_chooser_pre_update(); } -VG_STATIC void vg_fixed_update(void){ +static void vg_fixed_update(void){ if( skaterift.op == k_async_op_clientloading ) return; world_routes_fixedupdate( world_current_instance() ); - player__update( &localplayer ); + player__update(); vehicle_update_fixed(); } -VG_STATIC void vg_post_update(void){ +static void vg_post_update(void){ if( skaterift.op == k_async_op_clientloading ) return; - player__post_update( &localplayer ); + player__post_update(); float dist; int sample_index; @@ -362,11 +375,11 @@ VG_STATIC void vg_post_update(void){ * RENDERING * ---------------------------------------------------------------------------*/ -VG_STATIC void vg_framebuffer_resize( int w, int h ){ +static void vg_framebuffer_resize( int w, int h ){ render_fb_resize(); } -VG_STATIC void present_view_with_post_processing(void){ +static void present_view_with_post_processing(void){ glBindFramebuffer( GL_FRAMEBUFFER, 0 ); glViewport( 0,0, vg.window_x, vg.window_y ); @@ -424,7 +437,7 @@ VG_STATIC void present_view_with_post_processing(void){ render_fsquad(); } -VG_STATIC void render_player_transparent(void){ +static void render_player_transparent(void){ static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW SAIS OTHERWISE */ @@ -439,10 +452,45 @@ VG_STATIC void render_player_transparent(void){ camera_finalize( &small_cam ); /* Draw player to window buffer and blend background ontop */ - player__render( &small_cam, &localplayer ); + player__render( &small_cam ); +} + +static void animate_remote_players(void){ + for( u32 i=0; iactive ) continue; + + animate_remote_player( i ); +#if 0 + if( player->subsystem > k_player_subsystem_max ) continue; + + struct player_subsystem_interface *sys = + player_subsystems[player->subsystem]; + + struct player_avatar *av = localplayer.playeravatar; + + player_pose pose; + sys->pose( &player->animdata, &pose ); + apply_full_skeleton_pose( &av->sk, &pose, + &netplayers.final_mtx[ av->sk.bone_count*i ] ); +#endif + } +} + +static void render_remote_players( world_instance *world, camera *cam ){ + for( u32 i=0; iactive ) continue; + + struct player_avatar *av = localplayer.playeravatar; + + struct player_model *model = &localplayer.fallback_model; + render_playermodel( cam, world, 0, model, &av->sk, + &netplayers.final_mtx[ av->sk.bone_count*i ] ); + } } -VG_STATIC void render_scene(void){ +static void render_scene(void){ /* Draw world */ glEnable( GL_DEPTH_TEST ); @@ -474,10 +522,11 @@ VG_STATIC void render_scene(void){ render_water_texture( view_world, &skaterift.cam, 0 ); render_fb_bind( gpipeline.fb_main, 1 ); render_water_surface( view_world, &skaterift.cam ); + render_remote_players( view_world, &skaterift.cam ); } } -VG_STATIC void render_scene_gate_subview(void){ +static void render_scene_gate_subview(void){ render_fb_bind( gpipeline.fb_main, 1 ); world_instance *view_world = localplayer.viewable_world; if( !view_world ) return; /* ??? */ @@ -488,7 +537,7 @@ VG_STATIC void render_scene_gate_subview(void){ render_world_gates( view_world, &skaterift.cam, depth ); } -VG_STATIC void skaterift_composite_maincamera(void){ +static void skaterift_composite_maincamera(void){ camera_lerp( &localplayer.cam, &world_static.focus_cam, vg_smoothstepf(world_static.focus_strength), &skaterift.cam ); @@ -523,15 +572,16 @@ VG_STATIC void skaterift_composite_maincamera(void){ camera_finalize( &skaterift.cam ); } -VG_STATIC void render_main_game(void){ +static void render_main_game(void){ if( skaterift.activity == k_skaterift_replay ){ - player__animate_from_replay( &localplayer, &skaterift.replay ); + player__animate_from_replay( &skaterift.replay ); } else{ - player__animate( &localplayer ); + player__animate(); skaterift_record_frame( &skaterift.replay, 0 ); } - player__pre_render( &localplayer ); + animate_remote_players(); + player__pre_render(); skaterift_composite_maincamera(); @@ -588,7 +638,7 @@ VG_STATIC void render_main_game(void){ } } -VG_STATIC void vg_render(void){ +static void vg_render(void){ if( skaterift.op == k_async_op_clientloading ){ _vg_loader_render(); return; @@ -614,7 +664,7 @@ VG_STATIC void vg_render(void){ gui_draw(); } -VG_STATIC void vg_gui(void){ +static void vg_gui(void){ if( skaterift.op == k_async_op_clientloading ) return; menu_update(); @@ -623,12 +673,13 @@ VG_STATIC void vg_gui(void){ menu_render(); } - player__im_gui( &localplayer ); + player__im_gui(); world_instance *world = world_current_instance(); skaterift_replay_imgui(); workshop_form_gui(); render_view_framebuffer_ui(); + remote_player_network_imgui( vg.pv ); }