X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=67e87cc5fa3015d418f57650b8ae55ce88356714;hb=5f01e7ab4aad052faad262b55404819dac3d25ce;hp=4b7323776dd406550ccc28e13caed317fb4da0f0;hpb=620beae94b362ae4d4c42e5ba3329a6211d67a8f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 4b73237..67e87cc 100644 --- a/skaterift.c +++ b/skaterift.c @@ -45,7 +45,7 @@ static int cl_ui = 1, int main( int argc, char *argv[] ) { - vg_mem.use_libc_malloc = 0; + vg_mem.use_libc_malloc = 1; vg_set_mem_quota( 160*1024*1024 ); vg_enter( argc, argv, "Voyager Game Engine" ); @@ -512,7 +512,6 @@ VG_STATIC void render_scene(void) if( !player_transparent && player_draw ) player__render( &main_camera, &localplayer ); - render_water_texture( view_world, &main_camera, 0 ); render_fb_bind( gpipeline.fb_main ); render_water_surface( view_world, &main_camera ); @@ -611,7 +610,7 @@ VG_STATIC void vg_render(void) /* Other shite */ glDisable(GL_BLEND); - glDisable( GL_DEPTH_TEST ); + glDisable(GL_DEPTH_TEST); vg_lines_drawall(); glViewport( 0,0, vg.window_x, vg.window_y ); }