X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=5400e76b43f1dd7234d80f2bebc523d9a33a78a4;hb=7b1e8a237acc3121c86fab9b5946da6a8d3bf6c4;hp=21a7981793ba6ccd6149de3a5aaaccb483ecdf0d;hpb=a1741ec4aed057cbafff2d6bc9e5cf8a15ae322b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 21a7981..5400e76 100644 --- a/skaterift.c +++ b/skaterift.c @@ -2,106 +2,202 @@ * ============================================================================= * * Copyright . . . -----, ,----- ,---. .---. - * 2021-2022 |\ /| | / | | | | /| + * 2021-2023 |\ /| | / | | | | /| * | \ / | +-- / +----- +---' | / | * | \ / | | / | | \ | / | * | \/ | | / | | \ | / | * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE * * ============================================================================= - * - * register: shader register & init scheduling - * init: initialization - * update: logic - * render: graphics - * free: resource free - * */ -#define VG_3D -#define VG_STATIC static -//#define VG_STATIC - -//#define VG_MINIMAL_TEST -#ifndef VG_MINIMAL_TEST +#if 1 #define SR_NETWORKED +//#define VG_DEVWINDOW + +/* + * system headers + * --------------------- */ #include "common.h" +#include "conf.h" #include "steam.h" #include "render.h" #include "audio.h" + #include "world.h" + +#include "font.h" #include "player.h" + #include "network.h" #include "menu.h" +#include "vehicle.h" +#include "pointcloud.h" + +/* unity build + * ----------------- */ + +#include "world.c" +#include "player.c" +#include "vehicle.c" +#include "entity.c" +#include "workshop.c" +#include "addon.c" +#include "highscores.c" -static int cl_ui = 1; +static struct player_avatar localplayer_avatar; +static struct player_model localplayer_models[3]; int main( int argc, char *argv[] ) { vg_mem.use_libc_malloc = 0; - vg_set_mem_quota( 128*1024*1024 ); + vg_set_mem_quota( 160*1024*1024 ); vg_enter( argc, argv, "Voyager Game Engine" ); + return 0; } -VG_STATIC void highscores_save_at_exit(void*_) +#if 0 +VG_STATIC void highscores_save_at_exit(void) { highscores_serialize_all(); } +#endif + +VG_STATIC void vg_launch_opt(void) +{ +} VG_STATIC void vg_preload(void) { - - vg_convar_push( (struct vg_convar){ - .name = "cl_ui", - .data = &cl_ui, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 1 - }); + g_conf_init(); vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); -vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); +vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" ); vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); vg_info(" | \\ / | | / | | \\ | / | \n" ); vg_info(" | \\/ | | / | | \\ | / | \n" ); vg_info(" ' ' '--' [] '----- '----- ' ' '---' " "SOFTWARE\n" ); + /* 31.05.23 (hgn): this is only a server feature now */ +#if 0 highscores_init( 2000, 50 ); if( !highscores_read() ) highscores_create_db(); + vg_loader_step( NULL, highscores_save_at_exit ); +#endif + + steam_init(); + vg_loader_step( NULL, steam_end ); + vg_loader_step( network_init, network_end ); +} + +VG_STATIC void load_playermodels(void) +{ + player_model_load( &localplayer_models[0], "models/ch_new.mdl" ); + player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" ); + player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" ); + + /* FIXME: hack */ + shader_model_character_view_register(); + shader_model_board_view_register(); + shader_model_entity_register(); +} - vg_loader_highwater( NULL, highscores_save_at_exit, NULL ); +void temp_update_playermodel(void){ + player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] ); +} - //vg_sleep_ms(200); +VG_STATIC void async_skaterift_complete( void *payload, u32 size ) +{ + localplayer.viewable_world = world_current_instance(); + localplayer_cmd_respawn( 1, (const char *[]){ "start" } ); - steam_init(); - vg_loader_highwater( NULL, steam_end, NULL ); - vg_loader_highwater( network_init, network_end, NULL ); + skaterift_end_op(); } VG_STATIC void vg_load(void) { - vg_loader_highwater( render_init, NULL, NULL ); - vg_loader_highwater( menu_init, NULL, NULL ); - vg_loader_highwater( world_init, NULL, NULL ); - vg_loader_highwater( player_init, NULL, NULL ); + vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL ); + + vg_loader_step( render_init, NULL ); + vg_loader_step( menu_init, NULL ); + vg_loader_step( pointcloud_init, NULL ); + vg_loader_step( world_init, NULL ); + vg_loader_step( vehicle_init, NULL ); + vg_loader_step( font3d_init, NULL ); + vg_loader_step( gui_init, NULL ); + + vg_loader_step( player_init, NULL ); + vg_loader_step( player_ragdoll_init, NULL ); + + /* content stuff */ + vg_loader_step( addon_system_init, NULL ); + vg_loader_step( workshop_init, NULL ); + vg_loader_step( skateshop_init, NULL ); + + /* ----------------- */ + vg_loader_step( load_playermodels, NULL ); + + /* player setup */ + player__create( &localplayer ); + player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" ); + player__use_avatar( &localplayer, &localplayer_avatar ); + player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] ); + player__bind( &localplayer ); + + /* --------------------- */ vg_bake_shaders(); - vg_loader_highwater( audio_init, audio_free, NULL ); - world_audio_init(); + vg_loader_step( audio_init, audio_free ); /* 'systems' are completely loaded now */ - strcpy( world.world_name, "models/mp_dev.mdl" ); - world_load(); + + /* load home/permanent world manually */ + world_loader.reg = NULL; + strcpy( world_loader.override_name, "mp_spawn" ); + world_loader.generate_point_cloud = 1; + world_loader.world_index = 0; + world_load_mdl( "maps/mp_spawn/main.mdl" ); + + /* Completing addon registrations + * ------------------------------------- + */ + vg_msg msg; + + /* understate diy. */ + addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn", + k_workshop_file_type_world, + ".mdl" ); + vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) ); + vg_msg_frame( &msg, "workshop" ); + vg_msg_wkvstr( &msg, "title", "Understate DIY" ); + vg_msg_end_frame( &msg ); + vg_msg_wkvstr( &msg, "location", "USA" ); + spawn->metadata_len = msg.cur; + + /* mtzero island */ + addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero", + k_workshop_file_type_world, + ".mdl" ); + vg_msg_init( &msg, mtzero->metadata, sizeof(mtzero->metadata) ); + vg_msg_frame( &msg, "workshop" ); + vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" ); + vg_msg_end_frame( &msg ); + vg_msg_wkvstr( &msg, "location", "Australia" ); + mtzero->metadata_len = msg.cur; + global_skateshop.selected_world_id=1; + global_skateshop.pointcloud_world_id=1; + skateshop_preview_loader_thread( mtzero ); /* HACK */ + + vg_async_call( async_addon_reg_update, NULL, 0 ); vg_console_load_autos(); -} + menu_link(); + temp_update_playermodel(); -VG_STATIC void vg_start(void) -{ - reset_player( 1, (const char *[]){ "start" } ); + vg_async_call( async_skaterift_complete, NULL, 0 ); } VG_STATIC void draw_origin_axis(void) @@ -111,319 +207,260 @@ VG_STATIC void draw_origin_axis(void) vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); } -VG_STATIC void vg_update( int loaded ) +static void skaterift_change_world_preupdate(void); +VG_STATIC void vg_update(void) { steam_update(); - - if( loaded ) - { - draw_origin_axis(); - network_update(); - - player_update_pre(); - world_update( player.phys.rb.co ); + skaterift_preupdate_inputs(); + if( skaterift.async_op == k_async_op_clientloading ) return; + if( skaterift.async_op == k_async_op_world_preloading ){ + skaterift_change_world_preupdate(); } -} -VG_STATIC void vg_update_fixed( int loaded ) -{ - if( loaded ) - { - player_update_fixed(); - } -} + draw_origin_axis(); + network_update(); + + player__pre_update( &localplayer ); + global_skateshop_preupdate(); -VG_STATIC void vg_update_post( int loaded ) -{ - if( loaded ) - { - player_update_post(); - menu_update(); - } + world_update( world_current_instance(), localplayer.rb.co ); + audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co ); + //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" ); } -VG_STATIC void vg_framebuffer_resize( int w, int h ) +VG_STATIC void vg_update_fixed(void) { - render_fb_resize(); - water_fb_resize(); + if( skaterift.async_op == k_async_op_clientloading ) return; + + world_routes_fixedupdate( world_current_instance() ); + player__update( &localplayer ); + vehicle_update_fixed(); } -VG_STATIC void render_main_game(void) +VG_STATIC void vg_update_post(void) { - m4x4f world_4x4; - m4x3_expand( camera_mtx_inverse, world_4x4 ); - - static float fov = 97.0f; - - float fov_target = 108.0f; - if( player.phys.on_board ) - fov_target = 118.0f; + if( skaterift.async_op == k_async_op_clientloading ) return; - if( cl_menu ) - fov_target = menu_fov_target; + player__post_update( &localplayer ); - fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f ); + float dist; + int sample_index; + world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist ); - gpipeline.fov = freecam? 60.0f: fov; /* 120 */ - m4x4_projection( vg.pv, gpipeline.fov, - (float)vg.window_x / (float)vg.window_y, - 0.1f, 2100.0f ); + audio_lock(); + vg_dsp.echo_distances[sample_index] = dist; - m4x4_mul( vg.pv, world_4x4, vg.pv ); - glEnable( GL_DEPTH_TEST ); - - /* - * Draw world - */ + v3f ears = { 1.0f,0.0f,0.0f }; + m3x3_mulv( main_camera.transform, ears, ears ); + v3_copy( ears, vg_audio.external_listener_ears ); + v3_copy( main_camera.transform[3], vg_audio.external_listener_pos ); - int draw_solid = player.is_dead | freecam; - render_world( vg.pv, camera_mtx ); + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + vg_audio.external_listener_pos, + vg_audio.external_listener_pos ); + } - if( draw_solid ) - draw_player( camera_mtx ); + v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); + audio_unlock(); - render_water_texture( camera_mtx ); + vg.time_rate = 1.0f-menu.factive; + vehicle_update_post(); +} - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - render_water_surface( vg.pv, camera_mtx ); - render_world_gates( vg.pv, player.phys.rb.co, camera_mtx ); +VG_STATIC void vg_framebuffer_resize( int w, int h ) +{ + render_fb_resize(); +} - if( cl_menu ) - { - glClear( GL_DEPTH_BUFFER_BIT ); - menu_render( vg.pv ); - } - - /* Copy the RGB of what we have into the background buffer */ - glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); - glBindFramebuffer( GL_DRAW_FRAMEBUFFER, gpipeline.fb_background ); - glBlitFramebuffer( 0,0, vg.window_x, vg.window_y, - 0,0, vg.window_x, vg.window_y, - GL_COLOR_BUFFER_BIT, - GL_LINEAR ); - - /* Clear out the colour buffer, but keep depth */ +VG_STATIC void present_view_with_post_processing(void) +{ glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); - - if( !player.is_dead ) - glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); - else - glClear( GL_COLOR_BUFFER_BIT ); - - if( !draw_solid ) - { - m4x4_projection( vg.pv, gpipeline.fov, - (float)vg.window_x / (float)vg.window_y, - 0.05f, 60.0f ); - m4x4_mul( vg.pv, world_4x4, vg.pv ); - draw_player( camera_mtx ); - } + glViewport( 0,0, vg.window_x, vg.window_y ); - /* Draw back in the background - * - * TODO: need to disable alpha write in the terrain shader so this works - * again. - */ glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA); glBlendEquation(GL_FUNC_ADD); - - shader_blit_use(); - shader_blit_uTexMain( 0 ); - glActiveTexture(GL_TEXTURE0); - glBindTexture( GL_TEXTURE_2D, gpipeline.rgb_background ); + + v2f inverse; + render_fb_inverse_ratio( gpipeline.fb_main, inverse ); + + if( cl_blur ){ + shader_blitblur_use(); + shader_blitblur_uTexMain( 0 ); + shader_blitblur_uTexMotion( 1 ); + shader_blitblur_uBlurStrength( cl_blur_strength / + (vg.time_frame_delta*60.0) ); + shader_blitblur_uInverseRatio( inverse ); + + v2f menu_blurring; + v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring ); + shader_blitblur_uOverrideDir( menu_blurring ); + + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + render_fb_bind_texture( gpipeline.fb_main, 1, 1 ); + } + else{ + shader_blit_use(); + shader_blit_uTexMain( 0 ); + shader_blit_uInverseRatio( inverse ); + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + } render_fsquad(); } -VG_STATIC void vg_render(void) +VG_STATIC void render_player_transparent(void) { - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glViewport( 0,0, vg.window_x, vg.window_y ); - glDisable( GL_DEPTH_TEST ); + static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW + SAIS OTHERWISE */ - glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); + m4x3_copy( main_camera.transform, small_cam.transform ); - render_main_game(); - - - /* Other shite */ - glDisable(GL_BLEND); - glDisable( GL_DEPTH_TEST ); - vg_lines_drawall( (float *)vg.pv ); + small_cam.fov = main_camera.fov; + small_cam.nearz = 0.05f; + small_cam.farz = 60.0f; + + camera_update_view( &small_cam ); + camera_update_projection( &small_cam ); + camera_finalize( &small_cam ); + + /* Draw player to window buffer and blend background ontop */ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); glViewport( 0,0, vg.window_x, vg.window_y ); + player__render( &small_cam, &localplayer ); } -VG_STATIC void vg_ui(void) +VG_STATIC void render_scene(void) { -#if 0 - if( lightedit ) - { - ui_global_ctx.cursor[0] = 10; - ui_global_ctx.cursor[1] = 10; - ui_global_ctx.cursor[2] = 200; - ui_global_ctx.cursor[3] = 20; - - struct ub_world_lighting *wl = &gpipeline.ub_world_lighting; - struct ui_slider_vector - s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour }; - - struct ui_slider - s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread }, - s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length }; - - for( int i=0; i<3; i++ ) - run_light_widget( &gpipeline.widgets[i] ); - - gui_text( ui_global_ctx.cursor, "Ambient", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider_vector( &ui_global_ctx, &s5 ); - - gui_text( ui_global_ctx.cursor, "Shadows", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider( &ui_global_ctx, &s8 ); - ui_slider( &ui_global_ctx, &s9 ); - - gui_text( ui_global_ctx.cursor, "Misc", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - struct ui_checkbox c1 = {.data = &wl->g_light_preview}; - ui_checkbox( &ui_global_ctx, &c1 ); - - render_update_lighting_ub(); - } -#endif - - //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - if( cl_ui ) - { - render_world_routes_ui(); - } - //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - - audio_debug_soundscapes(); -} + render_fb_bind( gpipeline.fb_main, 1 ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); -#if 0 -VG_STATIC void run_light_widget( struct light_widget *lw ) -{ - struct ui_checkbox c1 = { .data=&lw->enabled }; + /* Draw world */ + glEnable( GL_DEPTH_TEST ); - ui_checkbox( &ui_global_ctx, &c1 ); - - if( lw->enabled ) - { - struct ui_slider_vector - colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour }, - dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir }; - - ui_slider_vector( &ui_global_ctx, &colour ); - ui_global_ctx.cursor[1] += 4; - ui_slider_vector( &ui_global_ctx, &dir ); + world_instance *view_world = localplayer.viewable_world; + + if( view_world == NULL ){ + glClearColor( 0.25f, 0.25f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); + return; } -} -#endif -VG_STATIC void run_debug_info(void) -{ - char buf[40]; - - snprintf( buf, 40, "%.2fm/s", v3_length( player.phys.rb.v ) ); - ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left ); - - snprintf( buf, 40, "%.2f %.2f %.2f m/s", - player.phys.a[0], player.phys.a[1], player.phys.a[2] ); - ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left ); - - snprintf( buf, 40, "pos %.2f %.2f %.2f", - player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] ); - ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left ); - - if( vg.gamepad_ready ) - { - for( int i=0; i<6; i++ ) - { - snprintf( buf, 40, "%.2f", vg.gamepad.axes[i] ); - ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left ); + for( u32 i=0; i