X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=4b7323776dd406550ccc28e13caed317fb4da0f0;hb=620beae94b362ae4d4c42e5ba3329a6211d67a8f;hp=e5d228865fac8e154d012f3d062603aa8b2a71a7;hpb=26bde92c7084971f13352b37fd4d1ea528b45dcf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index e5d2288..4b73237 100644 --- a/skaterift.c +++ b/skaterift.c @@ -22,7 +22,7 @@ #include "player.h" -VG_STATIC player_instance localplayer; +static player_instance localplayer; VG_STATIC struct player_avatar localplayer_avatar; VG_STATIC glmesh localplayer_meshes[3]; vg_tex2d localplayer_texture = { .path = "textures/ch_gradient.qoi" }; @@ -72,17 +72,13 @@ VG_STATIC int __kill( int argc, const char *argv[] ) VG_STATIC int __respawn( int argc, const char *argv[] ) { - struct respawn_point *rp = NULL, *r; - + ent_spawn *rp = NULL, *r; world_instance *world = get_active_world(); - if( argc == 1 ) - { - for( int i=0; ispawn_count; i++ ) - { - r = &world->spawns[i]; - if( !strcmp( r->name, argv[0] ) ) - { + if( argc == 1 ){ + for( u32 i=0; ient_spawn); i++ ){ + r = mdl_arritm( &world->ent_spawn, i ); + if( !strcmp( mdl_pstr(&world->meta, r->pstr_name),argv[0] ) ){ rp = r; break; } @@ -92,32 +88,27 @@ VG_STATIC int __respawn( int argc, const char *argv[] ) vg_warn( "No spawn named '%s'\n", argv[0] ); } - if( !rp ) - { + if( !rp ){ float min_dist = INFINITY; - for( int i=0; ispawn_count; i++ ) - { - r = &world->spawns[i]; - float d = v3_dist2( r->co, localplayer.rb.co ); + for( u32 i=0; ient_spawn); i++ ){ + r = mdl_arritm( &world->ent_spawn, i ); + float d = v3_dist2( r->transform.co, localplayer.rb.co ); - vg_info( "Dist %s : %f\n", r->name, d ); - if( d < min_dist ) - { + if( d < min_dist ){ min_dist = d; rp = r; } } } - if( !rp ) - { + if( !rp ){ vg_error( "No spawn found\n" ); - if( !world->spawn_count ) + if( !mdl_arrcount(&world->ent_spawn) ) return 0; - rp = &world->spawns[0]; + rp = mdl_arritm( &world->ent_spawn, 0 ); } player__spawn( &localplayer, rp ); @@ -197,19 +188,19 @@ VG_STATIC void load_playermodels(void) ctx_outlaw, ctx_jordan; - mdl_open( &ctx_default, "models/ch_new.mdl" ); - mdl_load_metadata( &ctx_default, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_default, vg_mem.scratch ); + mdl_open( &ctx_default, "models/ch_new.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &ctx_default, vg_mem.scratch ); + mdl_load_mesh_block( &ctx_default, vg_mem.scratch ); mdl_close( &ctx_default ); - mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl" ); - mdl_load_metadata( &ctx_outlaw, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_outlaw, vg_mem.scratch ); + mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &ctx_outlaw, vg_mem.scratch ); + mdl_load_mesh_block( &ctx_outlaw, vg_mem.scratch ); mdl_close( &ctx_outlaw ); - mdl_open( &ctx_jordan, "models/ch_jordan.mdl" ); - mdl_load_metadata( &ctx_jordan, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_jordan, vg_mem.scratch ); + mdl_open( &ctx_jordan, "models/ch_jordan.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &ctx_jordan, vg_mem.scratch ); + mdl_load_mesh_block( &ctx_jordan, vg_mem.scratch ); mdl_close( &ctx_jordan ); vg_acquire_thread_sync(); @@ -254,17 +245,16 @@ VG_STATIC void vg_load(void) vg_bake_shaders(); vg_loader_step( audio_init, audio_free ); - world_audio_init(); /* 'systems' are completely loaded now */ /* load home world */ - world_load( &world_global.worlds[0], "maps/mp_home.mdl" ); + world_load( &world_global.worlds[0], "maps/mp_gridmap.mdl" ); #if 0 world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" ); - world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" ); world_link_nonlocal_gates( 0, 1 ); + world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" ); world_link_nonlocal_gates( 0, 2 ); #endif @@ -501,7 +491,14 @@ VG_STATIC void render_scene(void) glEnable( GL_DEPTH_TEST ); world_instance *view_world = localplayer.viewable_world; - render_world( view_world, &main_camera ); + + if( view_world == NULL ){ + glClearColor( 0.25f, 0.25f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); + return; + } + + render_world( view_world, &main_camera, 0 ); int player_transparent = 1, player_draw = 1; @@ -516,10 +513,13 @@ VG_STATIC void render_scene(void) player__render( &main_camera, &localplayer ); - render_water_texture( view_world, &main_camera ); + render_water_texture( view_world, &main_camera, 0 ); render_fb_bind( gpipeline.fb_main ); render_water_surface( view_world, &main_camera ); - render_world_gates( view_world, &main_camera ); + + int depth = 1; + if( localplayer.gate_waiting ) depth = 0; + render_world_gates( view_world, &main_camera, depth ); if( player_transparent && player_draw ) render_player_transparent(); @@ -663,13 +663,6 @@ VG_STATIC void vg_ui(void) } #endif - //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - if( cl_ui ) - { - render_world_routes_ui( world ); - } - //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - audio_debug_soundscapes(); render_view_framebuffer_ui();