X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=3457671f6eead92d47481c2ec8808161514ad72b;hb=4eccfd7252f8ff165670842df537441afae5458b;hp=fa10ecb3e87736da6b1ad1e0f954247b420e2927;hpb=41f359a39cd35650bc6ed4dc01989c683409ca68;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index fa10ecb..3457671 100644 --- a/skaterift.c +++ b/skaterift.c @@ -2,7 +2,7 @@ * ============================================================================= * * Copyright . . . -----, ,----- ,---. .---. - * 2021-2023 |\ /| | / | | | | /| + * 2021-2024 |\ /| | / | | | | /| * | \ / | +-- / +----- +---' | / | * | \ / | | / | | \ | / | * | \/ | | / | | \ | / | @@ -11,619 +11,771 @@ * ============================================================================= */ -#define SR_NETWORKED -#include "common.h" -#include "conf.h" +#define SR_ALLOW_REWIND_HUB + +/* + * system headers + * --------------------- */ + +#include "skaterift.h" #include "steam.h" #include "render.h" -#include "audio.h" -#include "world.h" +#include "vg/vg_opt.h" +#include "vg/vg_loader.h" -#if 0 -#include "player.h" -#else +#include "world.h" +#include "font.h" #include "player.h" -VG_STATIC player_instance localplayer; - -#if 0 - -#include "player_interface.h" -#include "player_device_walk.h" -#include "player_device_skate.h" -#include "player_device_dead.h" -#include "player_model.h" - - -/* temp */ -VG_STATIC player_interface localplayer; -#endif - -VG_STATIC struct player_avatar localplayer_avatar; -VG_STATIC glmesh localplayer_meshes[3]; -vg_tex2d localplayer_texture = { .path = "textures/ch_gradient.qoi" }; - -#endif #include "network.h" - -#if 0 #include "menu.h" -#endif #include "vehicle.h" +#include "save.h" +#include "player_remote.h" +#include "particle.h" +#include "trail.h" +#include "freecam.h" +#include "ent_tornado.h" +#include "ent_miniworld.h" +#include "ent_skateshop.h" +#include "ent_npc.h" +#include "world_map.h" +#include "gui.h" +#include "workshop.h" +#include "audio.h" +#include "player_render.h" -static int cl_ui = 1, - cl_view_id = 0, - cl_light_edit = 0; +struct skaterift_globals skaterift = +{ + .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1, + .hub_world = "maps/dev_hub", +}; -int main( int argc, char *argv[] ) -{ +static int k_tools_mode = 0; + +int main( int argc, char *argv[] ){ vg_mem.use_libc_malloc = 0; vg_set_mem_quota( 160*1024*1024 ); vg_enter( argc, argv, "Voyager Game Engine" ); - - return 0; -} - -VG_STATIC void highscores_save_at_exit(void) -{ - highscores_serialize_all(); -} - -VG_STATIC void vg_launch_opt(void) -{ - -} - -VG_STATIC int __kill( int argc, const char *argv[] ) -{ -#if 0 - player_use_device( &localplayer, &player_device_dead, &localplayer_dead ); -#endif return 0; } -VG_STATIC int __respawn( int argc, const char *argv[] ) +void vg_launch_opt(void) { - struct respawn_point *rp = NULL, *r; - - if( argc == 1 ) - { - for( int i=0; iname, argv[0] ) ) - { - rp = r; - break; - } - } - - if( !rp ) - vg_warn( "No spawn named '%s'\n", argv[0] ); + const char *arg; + if( vg_long_opt( "noauth" ) ){ + network_client.auth_mode = eServerModeNoAuthentication; } - if( !rp ) - { - float min_dist = INFINITY; - - for( int i=0; ico, localplayer.rb.co ); - - vg_info( "Dist %s : %f\n", r->name, d ); - if( d < min_dist ) - { - min_dist = d; - rp = r; - } - } + if( (arg = vg_long_opt_arg( "server" )) ){ + vg_strncpy( arg, network_client.server_adress, 64, + k_strncpy_overflow_fatal ); } - if( !rp ) - { - vg_error( "No spawn found\n" ); - - if( !world.spawn_count ) - return 0; + if( vg_long_opt( "tools" ) ){ + k_tools_mode = 1; + } - rp = &world.spawns[0]; + if( vg_long_opt( "demo" ) ){ + skaterift.demo_mode = 1; } - player__spawn( &localplayer, rp ); - return 1; + if( (arg = vg_long_opt_arg( "world" )) ){ + skaterift.hub_world = arg; + } } -VG_STATIC void vg_preload(void) +void vg_preload(void) { - g_conf_init(); - - common_var_temp(); - - vg_var_push( (struct vg_var){ - .name = "cl_ui", - .data = &cl_ui, - .data_type = k_var_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 0 - }); - - vg_var_push( (struct vg_var){ - .name = "cl_view_id", - .data = &cl_view_id, - .data_type = k_var_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 0 - }); - - vg_var_push( (struct vg_var){ - .name = "ledit", - .data = &cl_light_edit, - .data_type = k_var_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 0 - }); - - vg_function_push( (struct vg_cmd) { - .name = "respawn", - .function = __respawn, - //.poll_suggest = reset_player_poll - }); - - vg_function_push( (struct vg_cmd) { - .name = "ded", - .function = __kill, - //.poll_suggest = reset_player_poll - }); - vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); -vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); +vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" ); vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); vg_info(" | \\ / | | / | | \\ | / | \n" ); vg_info(" | \\/ | | / | | \\ | / | \n" ); vg_info(" ' ' '--' [] '----- '----- ' ' '---' " "SOFTWARE\n" ); - highscores_init( 2000, 50 ); - if( !highscores_read() ) - highscores_create_db(); + /* please forgive me! */ + u32 sz; char *drm; + if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) ) + if( !strcmp(drm, "blibby!") ) + skaterift.demo_mode = 0; - vg_loader_step( NULL, highscores_save_at_exit ); + vg_loader_step( remote_players_init, NULL ); + + if( k_tools_mode ) + return; steam_init(); vg_loader_step( NULL, steam_end ); vg_loader_step( network_init, network_end ); } -VG_STATIC void load_playermodels(void) -{ - vg_linear_clear( vg_mem.scratch ); +static void async_skaterift_player_start( void *payload, u32 size ){ + world_switch_instance(0); +} - /* - * load in other player models. This may need to be more sophisticated in - * the futre if we have more of these guys - */ - mdl_context ctx_default, - ctx_outlaw, - ctx_jordan; - - mdl_open( &ctx_default, "models/ch_new.mdl" ); - mdl_load_metadata( &ctx_default, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_default, vg_mem.scratch ); - mdl_close( &ctx_default ); - - mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl" ); - mdl_load_metadata( &ctx_outlaw, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_outlaw, vg_mem.scratch ); - mdl_close( &ctx_outlaw ); - - mdl_open( &ctx_jordan, "models/ch_jordan.mdl" ); - mdl_load_metadata( &ctx_jordan, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_jordan, vg_mem.scratch ); - mdl_close( &ctx_jordan ); - - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &ctx_default, &localplayer_meshes[0] ); - mdl_unpack_glmesh( &ctx_outlaw, &localplayer_meshes[1] ); - mdl_unpack_glmesh( &ctx_jordan, &localplayer_meshes[2] ); - } - vg_release_thread_sync(); +static void async_call_ready( void *payload, u32 size ){ + skaterift.op = k_async_op_none; +} - /* FIXME: hack */ - shader_viewchar_register(); - vg_acquire_thread_sync(); - { - vg_tex2d_init( (vg_tex2d *[]){ &localplayer_texture }, 1 ); +static void skaterift_restore_state(void) +{ + savedata_file sav; + skaterift_read_main_savedata( &sav ); + + vg_msg kvsav; + vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) ); + + u32 ach; + vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach ); + skaterift.achievements |= ach; + + u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ), + player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 ); + + vg_msg_cursor orig = kvsav.cur; + if( vg_msg_seekframe( &kvsav, "player" ) ){ + addon_alias q; + + /* board */ + skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q ); + u32 reg_id = addon_match( &q ); + if( reg_id != 0xffffffff ) + board_reg_id = reg_id; + + /* playermodel */ + skaterift_read_addon_alias( &kvsav, "playermodel", + k_addon_type_player, &q ); + reg_id = addon_match( &q ); + if( reg_id != 0xffffffff ) + player_reg_id = reg_id; } - vg_release_thread_sync(); + + localplayer.board_view_slot = + addon_cache_create_viewer( k_addon_type_board, board_reg_id ); + localplayer.playermodel_view_slot = + addon_cache_create_viewer( k_addon_type_player, player_reg_id ); + + kvsav.cur = orig; +} + +static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){ + addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" ); + if( !reg ) vg_fatal_error( "world not found\n" ); + reg->flags |= (ADDON_REG_HIDDEN | ext); + return reg; +} + +static void skaterift_load_world_content(void){ + /* hub world */ + addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 ); + skaterift_mount_world_unloadable( "maps/mp_spawn", + ADDON_REG_CITY|ADDON_REG_PREMIUM ); + skaterift_mount_world_unloadable( "maps/mp_mtzero", + ADDON_REG_MTZERO|ADDON_REG_PREMIUM ); + skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 ); + skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 ); + + world_static.load_state = k_world_loader_load; + + struct world_load_args args = { + .purpose = k_world_purpose_hub, + .reg = hub + }; + skaterift_world_load_thread( &args ); +} + +static void skaterift_load_player_content(void){ + u32 bytes = 1024*1024*10; + player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes ); + player_replay.local.size = bytes; + replay_clear( &player_replay.local ); + + particle_alloc( &particles_grind, 300 ); + particle_alloc( &particles_env, 200 ); + + player_load_animation_reference( "models/ch_none.mdl" ); + player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" ); + player__bind(); + player_board_load( &localplayer.fallback_board, "models/board_none.mdl" ); } -VG_STATIC void vg_load(void) +void vg_load(void) { + if( k_tools_mode ){ + vg_async_call( async_call_ready, NULL, 0 ); + return; + } + + vg_audio.always_keep_compressed = 1; + + vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL ); + vg_console_reg_cmd( "fc", freecam_cmd, NULL ); + vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 ); + vg_loader_step( render_init, NULL ); - //vg_loader_step( menu_init, NULL ); + vg_loader_step( menu_init, NULL ); vg_loader_step( world_init, NULL ); - //vg_loader_step( player_init, NULL ); - //vg_loader_step( vehicle_init, NULL ); - // - //vg_loader_step( player_model_init, NULL ); - - /* ----------------- */ - vg_loader_step( load_playermodels, NULL ); - - /* player setup */ - player__create( &localplayer ); - player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" ); - player__use_avatar( &localplayer, &localplayer_avatar ); - player__use_mesh( &localplayer, &localplayer_meshes[0] ); - player__use_texture( &localplayer, &localplayer_texture ); - player__bind( &localplayer ); + vg_loader_step( vehicle_init, NULL ); + vg_loader_step( gui_init, NULL ); + + vg_loader_step( player_init, NULL ); + vg_loader_step( player_ragdoll_init, NULL ); + vg_loader_step( npc_init, NULL ); + + /* content stuff */ + vg_loader_step( addon_system_init, NULL ); + vg_loader_step( workshop_init, NULL ); + vg_loader_step( skateshop_init, NULL ); + vg_loader_step( ent_tornado_init, NULL ); + vg_loader_step( skaterift_load_player_content, NULL ); /* --------------------- */ vg_bake_shaders(); vg_loader_step( audio_init, audio_free ); - world_audio_init(); /* 'systems' are completely loaded now */ - strcpy( world.world_name, "maps/mp_mtzero.mdl" ); - strcpy( world.world_name, "maps/mp_gridmap.mdl" ); - world_load(); + + /* Completing addon registrations + * ------------------------------------- + */ + + /* load home/permanent world manually */ + vg_loader_step( skaterift_load_world_content, NULL ); + vg_async_call( async_skaterift_player_start, NULL, 0 ); + vg_async_stall(); + vg_console_load_autos(); -} + menu_link(); -VG_STATIC void vg_start(void) -{ - __respawn( 1, (const char *[]){ "start" } ); + addon_mount_content_folder( k_addon_type_player, + "playermodels", ".mdl" ); + addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" ); + addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" ); + addon_mount_workshop_items(); + vg_async_call( async_addon_reg_update, NULL, 0 ); + vg_async_stall(); + + /* and now */ + skaterift_restore_state(); + update_ach_models(); + + vg_loader_step( NULL, skaterift_autosave_synchronous ); + + //board_processview_thread(NULL); + vg_async_call( async_call_ready, NULL, 0 ); } -VG_STATIC void draw_origin_axis(void) -{ +static void draw_origin_axis(void){ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); } +void skaterift_change_client_world_preupdate(void); + +/* + * UPDATE LOOP + * ---------------------------------------------------------------------------*/ -VG_STATIC void vg_update(void) +void vg_pre_update(void) { + skaterift_preupdate_inputs(); + + if( k_tools_mode ) return; + steam_update(); + skaterift_change_client_world_preupdate(); - if( vg.is_loaded ) - { - draw_origin_axis(); - network_update(); - -#if 0 - if( !gzoomer.inside ) - player_update_pre(); -#endif + if( skaterift.op == k_async_op_clientloading ) return; + + draw_origin_axis(); + skateshop_autostart_loading(); + network_update(); - player__pre_update( &localplayer ); - world_update( localplayer.rb.co ); + /* time rate */ + f32 target = 1; + if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu| + k_skaterift_world_map) ) + { + target = 0; } + + vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) ); + vg.time_rate = vg_smoothstepf( skaterift.time_rate ); + + /* TODO: how can we compress this? */ + ent_miniworld_preupdate(); + world_entity_focus_preupdate(); + player__pre_update(); + skaterift_replay_pre_update(); + remote_sfx_pre_update(); + skateshop_world_preupdate( world_current_instance() ); + + world_update( world_current_instance(), localplayer.rb.co ); + audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co ); + world_map_pre_update(); } -VG_STATIC void vg_update_fixed(void) +void vg_fixed_update(void) { - if( vg.is_loaded ) - { -#if 0 - if( !gzoomer.inside ) - player_update_fixed(); + if( k_tools_mode ) return; + if( skaterift.op == k_async_op_clientloading ) return; - vehicle_update_fixed(); -#endif - - player__update( &localplayer ); - } + world_routes_fixedupdate( world_current_instance() ); + player__update(); + vehicle_update_fixed(); } -VG_STATIC void vg_update_post(void) +void vg_post_update(void) { - if( vg.is_loaded ) - { -#if 0 - if( gzoomer.inside ) - { - vehicle_camera(); - } - else - { - player_update_post(); - } -#endif + if( k_tools_mode ) return; + if( skaterift.op == k_async_op_clientloading ) return; + + player__post_update(); + + float dist; + int sample_index; + world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist ); + + audio_lock(); + vg_dsp.echo_distances[sample_index] = dist; - player__post_update( &localplayer ); + v3f ears = { 1.0f,0.0f,0.0f }; + m3x3_mulv( skaterift.cam.transform, ears, ears ); + v3_copy( ears, vg_audio.external_listener_ears ); + v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos ); -#if 0 - menu_update(); - vehicle_update_post(); -#endif + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + vg_audio.external_listener_pos, + vg_audio.external_listener_pos ); } + + v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); + audio_unlock(); + + vehicle_update_post(); + skaterift_autosave_update(); } -VG_STATIC void vg_framebuffer_resize( int w, int h ) -{ +/* + * RENDERING + * ---------------------------------------------------------------------------*/ + +void vg_framebuffer_resize( int w, int h ){ render_fb_resize(); } -VG_STATIC void present_view_with_post_processing(void) -{ +static void present_view_with_post_processing(void){ glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA); glBlendEquation(GL_FUNC_ADD); - if( cl_blur ) - { + v2f inverse; + render_fb_inverse_ratio( gpipeline.fb_main, inverse ); + + if( k_blur_effect ){ shader_blitblur_use(); shader_blitblur_uTexMain( 0 ); shader_blitblur_uTexMotion( 1 ); - shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f)); - - v2f menu_blurring; - //v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring ); - v2_muls( (v2f){ 0.04f, 0.001f }, 0.0f, menu_blurring ); - shader_blitblur_uOverrideDir( menu_blurring ); + shader_blitblur_uBlurStrength( k_blur_strength / + (vg.time_frame_delta*60.0) ); + shader_blitblur_uInverseRatio( inverse ); + + inverse[0] -= 0.0001f; + inverse[1] -= 0.0001f; + shader_blitblur_uClampUv( inverse ); + + static f64 effect_time = 133.0; + effect_time += vg.time_frame_delta; + shader_blitblur_uTime( effect_time ); + + f32 glitch_strength = 0.0f; + if( skaterift.activity == k_skaterift_replay ){ + glitch_strength = 0.005f; + if( player_replay.replay_control == k_replay_control_play ) + glitch_strength = 0.005f; + else + glitch_strength += 0.005f*player_replay.track_velocity; + } + shader_blitblur_uGlitchStrength( glitch_strength ); - if( cl_view_id == 0 ) - render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); - else if( cl_view_id == 1 ) - render_fb_bind_texture( gpipeline.fb_main, 1, 0 ); - else - render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + v2f override; + if( skaterift.activity == k_skaterift_menu ) + v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override ); + else + v2_zero( override ); + shader_blitblur_uOverrideDir( override ); + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); render_fb_bind_texture( gpipeline.fb_main, 1, 1 ); } - else - { + else{ shader_blit_use(); shader_blit_uTexMain( 0 ); + shader_blit_uInverseRatio( inverse ); render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); } render_fsquad(); } -VG_STATIC void render_player_transparent(void) -{ - static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW +static void render_player_transparent(void){ + static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW SAIS OTHERWISE */ - m4x3_copy( main_camera.transform, small_cam.transform ); + m4x3_copy( skaterift.cam.transform, small_cam.transform ); - small_cam.fov = main_camera.fov; + small_cam.fov = skaterift.cam.fov; small_cam.nearz = 0.05f; small_cam.farz = 60.0f; - camera_update_view( &small_cam ); - camera_update_projection( &small_cam ); - camera_finalize( &small_cam ); + vg_camera_update_view( &small_cam ); + vg_camera_update_projection( &small_cam ); + vg_camera_finalize( &small_cam ); /* Draw player to window buffer and blend background ontop */ - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - player__render( &small_cam, &localplayer ); + player__render( &small_cam ); } -VG_STATIC void render_scene(void) -{ - render_fb_bind( gpipeline.fb_main ); - glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); +static world_instance *get_view_world(void){ + world_instance *view_world = world_current_instance(); + if( localplayer.gate_waiting && + (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){ + view_world = &world_static.instances[world_static.active_instance ^ 0x1]; + } + + return view_world; +} +static void render_scene(void){ /* Draw world */ glEnable( GL_DEPTH_TEST ); - render_world( &main_camera ); + for( u32 i=0; iub_lighting.g_daysky_colour, + world->ub_lighting.g_day_phase - + world->ub_lighting.g_sunset_phase*0.1f, bg ); + + v3_muladds( bg, world->ub_lighting.g_sunset_colour, + (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg ); + + v3_muladds( bg, world->ub_lighting.g_nightsky_colour, + (1.0f-world->ub_lighting.g_day_phase), bg ); + + glClearColor( bg[0], bg[1], bg[2], 0.0f ); + glClear( GL_COLOR_BUFFER_BIT ); + glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1 } ); + + m4x3f identity; + m4x3_identity( identity ); + render_world_override( world, world, identity, &skaterift.cam, + world_map.spawn, + (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f}); + render_world_routes( world, world, identity, &skaterift.cam, 0, 1 ); + return; + } + world_instance *view_world = get_view_world(); + render_world( view_world, &skaterift.cam, 0, 0, 1, 1 ); - int player_transparent = 1, - player_draw = 1; + particle_system_update( &particles_grind, vg.time_delta ); + //particle_system_debug( &particles_grind ); + particle_system_prerender( &particles_grind ); + particle_system_render( &particles_grind, &skaterift.cam ); + + ent_tornado_pre_update(); + particle_system_update( &particles_env, vg.time_delta ); + particle_system_prerender( &particles_env ); + particle_system_render( &particles_env, &skaterift.cam ); -#if 0 - if( (localplayer.subsystem == k_player_subsystem_dead) || - (localplayer.camera_mode == k_cam_thirdperson) ) - player_transparent = 0; -#endif - - if( !player_transparent && player_draw ) - player__render( &main_camera, &localplayer ); + player_glide_render_effects( &skaterift.cam ); - render_water_texture( &main_camera ); - render_fb_bind( gpipeline.fb_main ); - render_water_surface( &main_camera ); - render_world_gates( &main_camera ); + /* + * render transition + */ + if( global_miniworld.transition == 0 ) + return; - if( player_transparent && player_draw ) - render_player_transparent(); -} + world_instance *holdout_world = NULL; + f32 t = 0.0f; -VG_STATIC void render_menu(void) -{ - glClear( GL_DEPTH_BUFFER_BIT ); -#if 0 - menu_render( &main_camera ); -#endif + if( global_miniworld.transition == 1 ){ + holdout_world = &world_static.instances[ k_world_purpose_hub ]; + t = global_miniworld.t; + } + else{ + holdout_world = &world_static.instances[ k_world_purpose_client ]; + t = 1.0f-global_miniworld.t; + } + + if( holdout_world->status != k_world_status_loaded ) + return; + + t = vg_smoothstepf( t ); + + glEnable( GL_STENCIL_TEST ); + glDisable( GL_DEPTH_TEST ); + glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE ); + glStencilFunc( GL_ALWAYS, 1, 0xFF ); + glStencilMask( 0xFF ); + + shader_blit_transition_use(); + shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} ); + shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t ); + + render_fsquad(); + render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 ); } -VG_STATIC void render_main_game(void) -{ -#if 0 - static float fov = 60.0f; - float fov_target = vg_lerpf( 90.0f, 110.0f, cl_fov ); +static void skaterift_composite_maincamera(void){ + vg_camera_lerp( &localplayer.cam, &world_static.focus_cam, + vg_smoothstepf(world_static.focus_strength), &skaterift.cam ); - if( player.controller == k_player_controller_skate ) - fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ); + if( player_replay.freecam ){ + freecam_preupdate(); + v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos ); + v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles ); + skaterift.cam.fov = player_replay.replay_freecam.fov; + } + else { + if( skaterift.activity == k_skaterift_replay ){ + replay_get_camera( &player_replay.local, &skaterift.cam ); + } + } - if( cl_menu ) - fov_target = menu_fov_target; - fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f ); - fov = freecam? 60.0f: fov; + skaterift.cam.nearz = 0.1f; + skaterift.cam.farz = 2100.0f; - main_camera.fov = fov; -#endif + if( skaterift.activity == k_skaterift_world_map ){ + vg_camera_copy( &world_map.cam, &skaterift.cam ); + skaterift.cam.nearz = 4.0f; + skaterift.cam.farz = 3100.0f; + } - /* copy camera from player. - * TODO: blend with camera from menu */ + if( global_miniworld.transition ){ + f32 dt = vg.time_frame_delta / 2.0f, + s = vg_signf( global_miniworld.transition ); + global_miniworld.t += s * dt; - /* FIXME: TEMP!! */ - player__pre_render( &localplayer ); + if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){ + global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f ); + global_miniworld.transition = 0; + } + } - v3_copy( localplayer.cam.pos, main_camera.pos ); - v3_copy( localplayer.cam.angles, main_camera.angles ); - main_camera.fov = localplayer.cam.fov; - main_camera.nearz = 0.1f; - main_camera.farz = 2100.0f; + vg_camera_update_transform( &skaterift.cam ); + vg_camera_update_view( &skaterift.cam ); + vg_camera_update_projection( &skaterift.cam ); + vg_camera_finalize( &skaterift.cam ); +} - camera_update_transform( &main_camera ); - camera_update_view( &main_camera ); - camera_update_projection( &main_camera ); - camera_finalize( &main_camera ); +static void render_main_game(void){ + if( skaterift.activity == k_skaterift_replay ){ + player__animate_from_replay( &player_replay.local ); + } + else{ + player__animate(); + skaterift_record_frame( &player_replay.local, + localplayer.deferred_frame_record ); + localplayer.deferred_frame_record = 0; + } + animate_remote_players(); + player__pre_render(); + + skaterift_composite_maincamera(); + + /* --------------------------------------------------------------------- */ + if( skaterift.activity != k_skaterift_world_map ){ + world_instance *world = world_current_instance(); + render_world_cubemaps( world ); + + ent_gate *nlg = world->rendering_gate; + if( nlg && nlg->flags & k_ent_gate_nonlocal ) + render_world_cubemaps( &world_static.instances[nlg->target] ); + } - /* ========== Begin Frame ========== */ + /* variable res target */ + render_fb_bind( gpipeline.fb_main, 1 ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); render_scene(); - present_view_with_post_processing(); + glEnable( GL_DEPTH_TEST ); -#if 0 - if( cl_menu ) - { - render_menu(); - render_player_transparent(); + /* full res target */ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); + + render_player_transparent(); /* needs to read the depth buffer before we fuck + it up with the oblique rendering inside the + portals */ + + /* continue with variable rate */ + if( !global_miniworld.transition && + (skaterift.activity != k_skaterift_world_map) ){ + render_fb_bind( gpipeline.fb_main, 1 ); + render_world_gates( get_view_world(), &skaterift.cam ); } -#endif - /* =========== End Frame =========== */ + /* composite */ + present_view_with_post_processing(); + skaterift_replay_post_render(); } -VG_STATIC void vg_render(void) +void vg_render(void) { + if( k_tools_mode ){ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); + glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); + return; + } + + if( skaterift.op == k_async_op_clientloading ){ + vg_loader_render(); + return; + } + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); glViewport( 0,0, vg.window_x, vg.window_y ); glDisable( GL_DEPTH_TEST ); + glDisable( GL_BLEND ); glClearColor( 1.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); render_main_game(); + m4x4_copy( skaterift.cam.mtx.pv, vg.pv ); /* Other shite */ glDisable(GL_BLEND); - glDisable( GL_DEPTH_TEST ); - vg_lines_drawall( (float *)main_camera.mtx.pv ); + glDisable(GL_DEPTH_TEST); + vg_lines_drawall(); glViewport( 0,0, vg.window_x, vg.window_y ); + gui_draw(); } -VG_STATIC void run_light_widget( struct light_widget *lw ); -VG_STATIC void vg_ui(void) +void vg_gui(void) { - player__im_gui( &localplayer ); - -#if 0 - menu_crap_ui(); -#endif + if( skaterift.op == k_async_op_clientloading ) return; - if( cl_light_edit ) - { - vg_uictx.cursor[0] = 10; - vg_uictx.cursor[1] = 10; - vg_uictx.cursor[2] = 200; - vg_uictx.cursor[3] = 20; + if( k_tools_mode ){ + ui_rect null; + ui_rect screen = { 0, 0, vg.window_x, vg.window_y }; + ui_rect panel = { 0, 0, 1000, 700 }; + ui_rect_center( screen, panel ); + vg_ui.wants_mouse = 1; - struct ub_world_lighting *wl = &gpipeline.ub_world_lighting; - struct ui_slider_vector - s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour }; + ui_fill( panel, ui_colour( k_ui_bg+1 ) ); + ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 ); - struct ui_slider - s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread }, - s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length }; + ui_rect_pad( panel, (ui_px[2]){ 8, 8 } ); - for( int i=0; i<3; i++ ) - run_light_widget( &gpipeline.widgets[i] ); - - ui_text( vg_uictx.cursor, "Ambient", 1, 0 ); - vg_uictx.cursor[1] += 16; - ui_slider_vector( &s5 ); - - ui_text( vg_uictx.cursor, "Shadows", 1, 0 ); - vg_uictx.cursor[1] += 16; - ui_slider( &s8 ); - ui_slider( &s9 ); - - ui_text( vg_uictx.cursor, "Misc", 1, 0 ); - vg_uictx.cursor[1] += 16; - struct ui_checkbox c1 = {.data = &wl->g_light_preview}; - ui_checkbox( &c1 ); - - render_update_lighting_ub(); - } - - //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - if( cl_ui ) - { - render_world_routes_ui(); + return; } - //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - - audio_debug_soundscapes(); - render_view_framebuffer_ui(); -#if 0 - player_physics_gui(); -#endif -} + if( k_light_editor ) + imgui_world_light_edit( world_current_instance() ); -VG_STATIC void run_light_widget( struct light_widget *lw ) -{ - struct ui_checkbox c1 = { .data=&lw->enabled }; + vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id; + render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio ); - ui_checkbox( &c1 ); - - if( lw->enabled ) - { - struct ui_slider_vector - colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour }, - dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir }; - - ui_slider_vector( &colour ); - vg_uictx.cursor[1] += 4; - ui_slider_vector( &dir ); + menu_update(); + if( skaterift.activity == k_skaterift_menu ){ + glClear( GL_DEPTH_BUFFER_BIT ); + menu_render(); } -} -VG_STATIC void run_debug_info(void) -{ -#if 0 - char buf[40]; - - snprintf( buf, 40, "%.2fm/s", v3_length( player.rb.v ) ); - ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left ); - - snprintf( buf, 40, "%.2f %.2f %.2f m/s", - player.phys.a[0], player.phys.a[1], player.phys.a[2] ); - ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left ); + player__im_gui(); + world_instance *world = world_current_instance(); - snprintf( buf, 40, "pos %.2f %.2f %.2f", - player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] ); - ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left ); + world_routes_imgui( world ); + skaterift_replay_imgui(); + workshop_form_gui(); + render_view_framebuffer_ui(); + remote_player_network_imgui( vg.pv ); - if( vg_input.controller_handle ) - { - for( int i=0; i