X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=skaterift.c;h=00fb7d5656a4f31e9d0a6df390ecfaa2573a855d;hb=53b534974303043efaf1d887711fcd349f6a2885;hp=97f6553d7cb438a20d6a8680eb8f1033f63840a1;hpb=d8fc0acce1b39466038284aa6f1941ebe98c8348;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/skaterift.c b/skaterift.c index 97f6553..00fb7d5 100644 --- a/skaterift.c +++ b/skaterift.c @@ -2,439 +2,693 @@ * ============================================================================= * * Copyright . . . -----, ,----- ,---. .---. - * 2021-2022 |\ /| | / | | | | /| + * 2021-2023 |\ /| | / | | | | /| * | \ / | +-- / +----- +---' | / | * | \ / | | / | | \ | / | * | \/ | | / | | \ | / | * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE * * ============================================================================= - * - * register: shader register & init scheduling - * init: initialization - * update: logic - * render: graphics - * free: resource free - * */ -#define VG_3D -#define VG_STATIC static -//#define VG_STATIC +#define SR_NETWORKED +#define VG_AUDIO_FORCE_COMPRESSED -//#define VG_MINIMAL_TEST -#ifndef VG_MINIMAL_TEST +#ifndef VG_RELEASE + #define VG_DEVWINDOW +#endif -#define SR_NETWORKED +/* + * system headers + * --------------------- */ -#include "common.h" +#include "skaterift.h" #include "steam.h" #include "render.h" #include "audio.h" + #include "world.h" + +#include "font.h" #include "player.h" + #include "network.h" #include "menu.h" - -static int cl_ui = 1; - -int main( int argc, char *argv[] ) -{ +#include "vehicle.h" +#include "save.h" +#include "player_remote.h" + +/* unity build + * ----------------- */ + +#include "world.c" +#include "player.c" +#include "vehicle.c" +#include "entity.c" +#include "workshop.c" +#include "addon.c" +#include "highscores.c" +#include "save.c" +#include "world_map.c" +#include "network.c" +#include "player_remote.c" +#include "vg/vg_audio_dsp.h" +#include "world_routes_ui.c" +#include "particle.c" +#include "player_effects.c" +#include "freecam.c" + +static int k_tools_mode = 0; + +int main( int argc, char *argv[] ){ vg_mem.use_libc_malloc = 0; - vg_set_mem_quota( 128*1024*1024 ); + vg_set_mem_quota( 160*1024*1024 ); vg_enter( argc, argv, "Voyager Game Engine" ); + return 0; } -VG_STATIC void highscores_save_at_exit(void*_) -{ - highscores_serialize_all(); -} +static void vg_launch_opt(void){ + const char *arg; + if( vg_long_opt( "noauth" ) ){ + network_client.auth_mode = eServerModeNoAuthentication; + } -VG_STATIC void vg_preload(void) -{ - - vg_convar_push( (struct vg_convar){ - .name = "cl_ui", - .data = &cl_ui, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=1 }, - .persistent = 1 - }); - - vg_convar_push( (struct vg_convar){ - .name = "cl_fov", - .data = &g_fov_option, - .data_type = k_convar_dtype_f32, - .opt_f32 = { .clamp = 0 }, - .persistent = 1 - }); + if( (arg = vg_long_opt_arg( "server" )) ){ + vg_strncpy( arg, network_client.server_adress, 64, + k_strncpy_overflow_fatal ); + } + if( vg_long_opt( "tools" ) ){ + k_tools_mode = 1; + } + + if( vg_long_opt( "demo" ) ){ + skaterift.demo_mode = 1; + } + + if( (arg = vg_long_opt_arg( "world" )) ){ + skaterift.hub_world = arg; + } +} + +static void vg_preload(void){ vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); -vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); +vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" ); vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); vg_info(" | \\ / | | / | | \\ | / | \n" ); vg_info(" | \\/ | | / | | \\ | / | \n" ); vg_info(" ' ' '--' [] '----- '----- ' ' '---' " "SOFTWARE\n" ); - highscores_init( 2000, 50 ); - if( !highscores_read() ) - highscores_create_db(); + /* please forgive me! */ + u32 sz; char *drm; + if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) ) + if( !strcmp(drm, "blibby!") ) + skaterift.demo_mode = 0; - vg_loader_highwater( NULL, highscores_save_at_exit, NULL ); + vg_loader_step( remote_players_init, NULL ); - //vg_sleep_ms(200); + if( k_tools_mode ) + return; steam_init(); - vg_loader_highwater( NULL, steam_end, NULL ); - vg_loader_highwater( network_init, network_end, NULL ); + vg_loader_step( NULL, steam_end ); + vg_loader_step( network_init, network_end ); +} + +static void async_skaterift_player_start( void *payload, u32 size ){ + world_switch_instance(0); +} + +static void async_call_ready( void *payload, u32 size ){ + skaterift.op = k_async_op_none; } -VG_STATIC void vg_load(void) -{ - vg_loader_highwater( render_init, NULL, NULL ); - vg_loader_highwater( menu_init, NULL, NULL ); - vg_loader_highwater( world_init, NULL, NULL ); - vg_loader_highwater( player_init, NULL, NULL ); +static void skaterift_restore_state(void){ + savedata_file sav; + strcpy( sav.path, str_skaterift_main_save ); + savedata_file_read( &sav ); + + vg_msg kvsav; + vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) ); + skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 ); + + u32 board_reg_id = 0, + player_reg_id = 0; + + vg_msg_cursor orig = kvsav.cur; + if( vg_msg_seekframe( &kvsav, "player" ) ){ + addon_alias q; + + /* board */ + skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q ); + u32 reg_id = addon_match( &q ); + if( reg_id != 0xffffffff ) + board_reg_id = reg_id; + + /* playermodel */ + skaterift_read_addon_alias( &kvsav, "playermodel", + k_addon_type_player, &q ); + reg_id = addon_match( &q ); + if( reg_id != 0xffffffff ) + player_reg_id = reg_id; + } + + localplayer.board_view_slot = + addon_cache_create_viewer( k_addon_type_board, board_reg_id ); + localplayer.playermodel_view_slot = + addon_cache_create_viewer( k_addon_type_player, player_reg_id ); + + kvsav.cur = orig; +} + +static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){ + addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" ); + reg->flags |= (ADDON_REG_HIDDEN | ext); + return reg; +} + +static void skaterift_load_world_content(void){ + /* hub world */ + addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 ); + skaterift_mount_world_unloadable( "maps/mp_spawn", + ADDON_REG_CITY|ADDON_REG_PREMIUM ); + skaterift_mount_world_unloadable( "maps/mp_mtzero", + ADDON_REG_MTZERO|ADDON_REG_PREMIUM ); + skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 ); + + world_static.load_state = k_world_loader_load; + + struct world_load_args args = { + .purpose = k_world_purpose_hub, + .reg = hub + }; + skaterift_world_load_thread( &args ); +} + +static void skaterift_load_player_content(void){ + u32 bytes = 1024*1024*10; + skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes ); + skaterift.replay.size = bytes; + replay_clear( &skaterift.replay ); + + particle_alloc( &particles_grind, 300 ); + + player_load_animation_reference( "models/ch_none.mdl" ); + player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" ); + player__bind(); + player_board_load( &localplayer.fallback_board, "models/board_none.mdl" ); +} + +static void vg_load(void){ + if( k_tools_mode ){ + vg_async_call( async_call_ready, NULL, 0 ); + return; + } + + vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL ); + vg_console_reg_cmd( "switch_active_instance", + skaterift_switch_instance_cmd, NULL ); + vg_console_reg_cmd( "fc", freecam_cmd, NULL ); + vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 ); + + vg_loader_step( render_init, NULL ); + vg_loader_step( menu_init, NULL ); + vg_loader_step( world_init, NULL ); + vg_loader_step( vehicle_init, NULL ); + vg_loader_step( font3d_init, NULL ); + vg_loader_step( gui_init, NULL ); + + vg_loader_step( player_init, NULL ); + vg_loader_step( player_ragdoll_init, NULL ); + + /* content stuff */ + vg_loader_step( addon_system_init, NULL ); + vg_loader_step( workshop_init, NULL ); + vg_loader_step( skateshop_init, NULL ); + + vg_loader_step( skaterift_load_player_content, NULL ); + + /* --------------------- */ vg_bake_shaders(); - vg_loader_highwater( audio_init, audio_free, NULL ); - world_audio_init(); + vg_loader_step( audio_init, audio_free ); /* 'systems' are completely loaded now */ - strcpy( world.world_name, "maps/mp_mtzero.mdl" ); - world_load(); + + /* Completing addon registrations + * ------------------------------------- + */ + + /* load home/permanent world manually */ + vg_loader_step( skaterift_load_world_content, NULL ); + vg_async_call( async_skaterift_player_start, NULL, 0 ); + vg_async_stall(); + vg_console_load_autos(); -} + menu_link(); + + addon_mount_content_folder( k_addon_type_player, + "playermodels", ".mdl" ); + addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" ); + addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" ); + addon_mount_workshop_items(); + vg_async_call( async_addon_reg_update, NULL, 0 ); + vg_async_stall(); + + /* and now */ + skaterift_restore_state(); + update_ach_models(); -VG_STATIC void vg_start(void) -{ - reset_player( 1, (const char *[]){ "start" } ); + vg_loader_step( NULL, skaterift_autosave_synchronous ); + + //board_processview_thread(NULL); + vg_async_call( async_call_ready, NULL, 0 ); } -VG_STATIC void draw_origin_axis(void) -{ +static void draw_origin_axis(void){ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 ); vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff ); } +static void skaterift_change_client_world_preupdate(void); -VG_STATIC void vg_update( int loaded ) -{ - steam_update(); +/* + * UPDATE LOOP + * ---------------------------------------------------------------------------*/ - if( loaded ) - { - draw_origin_axis(); - network_update(); +static void vg_pre_update(void){ + skaterift_preupdate_inputs(); - player_update_pre(); - world_update( player.phys.rb.co ); - } -} + if( k_tools_mode ) return; -VG_STATIC void vg_update_fixed( int loaded ) -{ - if( loaded ) - { - player_update_fixed(); + steam_update(); + if( skaterift.op == k_async_op_clientloading ) return; + if( world_static.load_state == k_world_loader_preload ) + skaterift_change_client_world_preupdate(); + + draw_origin_axis(); + skateshop_autostart_loading(); + network_update(); + + /* time rate */ + f32 target = 1; + if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu| + k_skaterift_world_map) ){ + target = 0; } -} -VG_STATIC void vg_update_post( int loaded ) -{ - if( loaded ) - { - player_update_post(); - menu_update(); - } + vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) ); + vg.time_rate = vg_smoothstepf( skaterift.time_rate ); + + /* TODO: how can we compress this? */ + ent_miniworld_preupdate(); + player__pre_update(); + world_entity_focus_preupdate(); + skaterift_replay_pre_update(); + remote_sfx_pre_update(); + skateshop_world_preupdate( world_current_instance() ); + + world_update( world_current_instance(), localplayer.rb.co ); + audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co ); + world_map_pre_update(); } -VG_STATIC void vg_framebuffer_resize( int w, int h ) -{ - render_fb_resize(); - water_fb_resize(); +static void vg_fixed_update(void){ + if( k_tools_mode ) return; + if( skaterift.op == k_async_op_clientloading ) return; + + world_routes_fixedupdate( world_current_instance() ); + player__update(); + vehicle_update_fixed(); } -VG_STATIC void render_main_game(void) -{ - m4x4f world_4x4; - m4x3_expand( camera_mtx_inverse, world_4x4 ); +static void vg_post_update(void){ + if( k_tools_mode ) return; + if( skaterift.op == k_async_op_clientloading ) return; - static float fov = 60.0f; + player__post_update(); - float fov_target = vg_lerpf( 90.0f, 110.0f, g_fov_option ); + float dist; + int sample_index; + world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist ); - if( player.phys.on_board ) - fov_target = vg_lerpf( 97.0f, 135.0f, g_fov_option ); + audio_lock(); + vg_dsp.echo_distances[sample_index] = dist; - if( cl_menu ) - fov_target = menu_fov_target; + v3f ears = { 1.0f,0.0f,0.0f }; + m3x3_mulv( skaterift.cam.transform, ears, ears ); + v3_copy( ears, vg_audio.external_listener_ears ); + v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos ); - fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f ); + if( localplayer.gate_waiting ){ + m4x3_mulv( localplayer.gate_waiting->transport, + vg_audio.external_listener_pos, + vg_audio.external_listener_pos ); + } - gpipeline.fov = freecam? 60.0f: fov; /* 120 */ - m4x4_projection( vg.pv, gpipeline.fov, - (float)vg.window_x / (float)vg.window_y, - 0.1f, 2100.0f ); + v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); + audio_unlock(); - m4x4_mul( vg.pv, world_4x4, vg.pv ); - glEnable( GL_DEPTH_TEST ); - - /* - * Draw world - */ + vehicle_update_post(); - int draw_solid = player.is_dead | freecam; - render_world( vg.pv, camera_mtx ); - - if( draw_solid ) - draw_player( camera_mtx ); + if( vg.time - skaterift.last_autosave > 20.0 ){ + if( skaterift_autosave(1) ){ + skaterift.last_autosave = vg.time; + } + } +} - render_water_texture( camera_mtx ); +/* + * RENDERING + * ---------------------------------------------------------------------------*/ - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - render_water_surface( vg.pv, camera_mtx ); - render_world_gates( vg.pv, player.phys.rb.co, camera_mtx ); +static void vg_framebuffer_resize( int w, int h ){ + render_fb_resize(); +} - if( cl_menu ) - { - glClear( GL_DEPTH_BUFFER_BIT ); - menu_render( vg.pv ); - } - - /* Copy the RGB of what we have into the background buffer */ - glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); - glBindFramebuffer( GL_DRAW_FRAMEBUFFER, gpipeline.fb_background ); - glBlitFramebuffer( 0,0, vg.window_x, vg.window_y, - 0,0, vg.window_x, vg.window_y, - GL_COLOR_BUFFER_BIT, - GL_LINEAR ); - - /* Clear out the colour buffer, but keep depth */ +static void present_view_with_post_processing(void){ glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); - - if( !player.is_dead ) - glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); - else - glClear( GL_COLOR_BUFFER_BIT ); - - if( !draw_solid ) - { - m4x4_projection( vg.pv, gpipeline.fov, - (float)vg.window_x / (float)vg.window_y, - 0.05f, 60.0f ); - m4x4_mul( vg.pv, world_4x4, vg.pv ); - draw_player( camera_mtx ); - } + glViewport( 0,0, vg.window_x, vg.window_y ); - /* Draw back in the background - * - * TODO: need to disable alpha write in the terrain shader so this works - * again. - */ glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA); glBlendEquation(GL_FUNC_ADD); - - shader_blit_use(); - shader_blit_uTexMain( 0 ); - glActiveTexture(GL_TEXTURE0); - glBindTexture( GL_TEXTURE_2D, gpipeline.rgb_background ); + + v2f inverse; + render_fb_inverse_ratio( gpipeline.fb_main, inverse ); + + if( k_blur_effect ){ + shader_blitblur_use(); + shader_blitblur_uTexMain( 0 ); + shader_blitblur_uTexMotion( 1 ); + shader_blitblur_uBlurStrength( k_blur_strength / + (vg.time_frame_delta*60.0) ); + shader_blitblur_uInverseRatio( inverse ); + + inverse[0] -= 0.0001f; + inverse[1] -= 0.0001f; + shader_blitblur_uClampUv( inverse ); + + static f64 effect_time = 133.0; + effect_time += vg.time_frame_delta; + shader_blitblur_uTime( effect_time ); + + f32 glitch_strength = 0.0f; + if( skaterift.activity == k_skaterift_replay ){ + glitch_strength = 0.005f; + if( skaterift.replay_control == k_replay_control_play ) + glitch_strength = 0.005f; + else + glitch_strength += 0.005f*skaterift.track_velocity; + } + shader_blitblur_uGlitchStrength( glitch_strength ); + + v2f override; + if( skaterift.activity == k_skaterift_menu ) + v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override ); + else + v2_zero( override ); + shader_blitblur_uOverrideDir( override ); + + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + render_fb_bind_texture( gpipeline.fb_main, 1, 1 ); + } + else{ + shader_blit_use(); + shader_blit_uTexMain( 0 ); + shader_blit_uInverseRatio( inverse ); + render_fb_bind_texture( gpipeline.fb_main, 0, 0 ); + } render_fsquad(); } -VG_STATIC void vg_render(void) -{ - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glViewport( 0,0, vg.window_x, vg.window_y ); - glDisable( GL_DEPTH_TEST ); +static void render_player_transparent(void){ + static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW + SAIS OTHERWISE */ - glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); + m4x3_copy( skaterift.cam.transform, small_cam.transform ); - render_main_game(); - - - /* Other shite */ - glDisable(GL_BLEND); - glDisable( GL_DEPTH_TEST ); - vg_lines_drawall( (float *)vg.pv ); - glViewport( 0,0, vg.window_x, vg.window_y ); + small_cam.fov = skaterift.cam.fov; + small_cam.nearz = 0.05f; + small_cam.farz = 60.0f; + + camera_update_view( &small_cam ); + camera_update_projection( &small_cam ); + camera_finalize( &small_cam ); + + /* Draw player to window buffer and blend background ontop */ + player__render( &small_cam ); } -VG_STATIC void vg_ui(void) -{ - menu_crap_ui(); +static world_instance *get_view_world(void){ + world_instance *view_world = world_current_instance(); + if( localplayer.gate_waiting && + (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){ + view_world = &world_static.instances[world_static.active_instance ^ 0x1]; + } -#if 0 - if( lightedit ) - { - ui_global_ctx.cursor[0] = 10; - ui_global_ctx.cursor[1] = 10; - ui_global_ctx.cursor[2] = 200; - ui_global_ctx.cursor[3] = 20; + return view_world; +} + +static void render_scene(void){ + /* Draw world */ + glEnable( GL_DEPTH_TEST ); - struct ub_world_lighting *wl = &gpipeline.ub_world_lighting; - struct ui_slider_vector - s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour }; + for( u32 i=0; iub_lighting.g_daysky_colour, + world->ub_lighting.g_day_phase - + world->ub_lighting.g_sunset_phase*0.1f, bg ); - for( int i=0; i<3; i++ ) - run_light_widget( &gpipeline.widgets[i] ); + v3_muladds( bg, world->ub_lighting.g_sunset_colour, + (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg ); - gui_text( ui_global_ctx.cursor, "Ambient", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider_vector( &ui_global_ctx, &s5 ); + v3_muladds( bg, world->ub_lighting.g_nightsky_colour, + (1.0f-world->ub_lighting.g_day_phase), bg ); - gui_text( ui_global_ctx.cursor, "Shadows", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - ui_slider( &ui_global_ctx, &s8 ); - ui_slider( &ui_global_ctx, &s9 ); + glClearColor( bg[0], bg[1], bg[2], 0.0f ); + glClear( GL_COLOR_BUFFER_BIT ); + glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1 } ); + + m4x3f identity; + m4x3_identity( identity ); + render_world_override( world, world, identity, &skaterift.cam, + world_map.spawn, + (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f}); + render_world_routes( world, world, identity, &skaterift.cam, 0, 1 ); + return; + } + + world_instance *view_world = get_view_world(); + render_world( view_world, &skaterift.cam, 0, 0, 1, 1 ); + + particle_system_update( &particles_grind, vg.time_delta ); + //particle_system_debug( &particles_grind ); + particle_system_prerender( &particles_grind ); + particle_system_render( &particles_grind, &skaterift.cam ); + + /* + * render transition + */ + if( global_miniworld.transition == 0 ) + return; - gui_text( ui_global_ctx.cursor, "Misc", 1, 0 ); - ui_global_ctx.cursor[1] += 16; - struct ui_checkbox c1 = {.data = &wl->g_light_preview}; - ui_checkbox( &ui_global_ctx, &c1 ); + world_instance *holdout_world = NULL; + f32 t = 0.0f; - render_update_lighting_ub(); + if( global_miniworld.transition == 1 ){ + holdout_world = &world_static.instances[ k_world_purpose_hub ]; + t = global_miniworld.t; } -#endif - - //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - if( cl_ui ) - { - render_world_routes_ui(); + else{ + holdout_world = &world_static.instances[ k_world_purpose_client ]; + t = 1.0f-global_miniworld.t; } - //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - - audio_debug_soundscapes(); -} -#if 0 -VG_STATIC void run_light_widget( struct light_widget *lw ) -{ - struct ui_checkbox c1 = { .data=&lw->enabled }; + if( holdout_world->status != k_world_status_loaded ) + return; - ui_checkbox( &ui_global_ctx, &c1 ); - - if( lw->enabled ) - { - struct ui_slider_vector - colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour }, - dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir }; - - ui_slider_vector( &ui_global_ctx, &colour ); - ui_global_ctx.cursor[1] += 4; - ui_slider_vector( &ui_global_ctx, &dir ); - } + t = vg_smoothstepf( t ); + + glEnable( GL_STENCIL_TEST ); + glDisable( GL_DEPTH_TEST ); + glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE ); + glStencilFunc( GL_ALWAYS, 1, 0xFF ); + glStencilMask( 0xFF ); + + shader_blit_transition_use(); + shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} ); + shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t ); + + render_fsquad(); + render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 ); } -#endif -VG_STATIC void run_debug_info(void) -{ - char buf[40]; - - snprintf( buf, 40, "%.2fm/s", v3_length( player.phys.rb.v ) ); - ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left ); - - snprintf( buf, 40, "%.2f %.2f %.2f m/s", - player.phys.a[0], player.phys.a[1], player.phys.a[2] ); - ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left ); - - snprintf( buf, 40, "pos %.2f %.2f %.2f", - player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] ); - ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left ); - - if( vg.gamepad_ready ) - { - for( int i=0; i<6; i++ ) - { - snprintf( buf, 40, "%.2f", vg.gamepad.axes[i] ); - ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left ); +static void skaterift_composite_maincamera(void){ + camera_lerp( &localplayer.cam, &world_static.focus_cam, + vg_smoothstepf(world_static.focus_strength), &skaterift.cam ); + + if( skaterift.freecam ){ + freecam_preupdate(); + v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos ); + v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles ); + skaterift.cam.fov = skaterift.replay_freecam.fov; + } + else { + if( skaterift.activity == k_skaterift_replay ){ + replay_get_camera( &skaterift.replay, &skaterift.cam ); } } - else - { - ui_text( (ui_px [2]){ 0, 60 }, - "Gamepad not ready", 1, k_text_align_left ); + + skaterift.cam.nearz = 0.1f; + skaterift.cam.farz = 2100.0f; + + if( skaterift.activity == k_skaterift_world_map ){ + camera_copy( &world_map.cam, &skaterift.cam ); + skaterift.cam.nearz = 4.0f; + skaterift.cam.farz = 3100.0f; } -} -#else + if( global_miniworld.transition ){ + f32 dt = vg.time_frame_delta / 2.0f, + s = vg_signf( global_miniworld.transition ); + global_miniworld.t += s * dt; -#define VG_TIMESTEP_FIXED (1.0/60.0) -#define VG_3D -#define VG_FRAMEBUFFER_RESIZE 1 -#include "vg/vg.h" + if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){ + global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f ); + global_miniworld.transition = 0; + } + } -int main( int argc, char *argv[] ) -{ - vg_prealloc_quota( 512*1024*1024 ); - vg_enter( argc, argv, "Voyager Game Engine" ); + camera_update_transform( &skaterift.cam ); + camera_update_view( &skaterift.cam ); + camera_update_projection( &skaterift.cam ); + camera_finalize( &skaterift.cam ); } -VG_STATIC void vg_preload(void) -{ -vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); -vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); -vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); -vg_info(" | \\ / | | / | | \\ | / | \n" ); -vg_info(" | \\/ | | / | | \\ | / | \n" ); -vg_info(" ' ' '--' [] '----- '----- ' ' '---' " - "SOFTWARE\n" ); -} +static void render_main_game(void){ + if( skaterift.activity == k_skaterift_replay ){ + player__animate_from_replay( &skaterift.replay ); + } + else{ + player__animate(); + skaterift_record_frame( &skaterift.replay, 0 ); + } + animate_remote_players(); + player__pre_render(); -VG_STATIC void vg_load(void) -{ - vg_bake_shaders(); - vg_console_load_autos(); -} + skaterift_composite_maincamera(); -VG_STATIC void vg_start(void) -{ -} + /* --------------------------------------------------------------------- */ + if( skaterift.activity != k_skaterift_world_map ){ + world_instance *world = world_current_instance(); + render_world_cubemaps( world ); -VG_STATIC void vg_update( int loaded ) -{ -} + ent_gate *nlg = world->rendering_gate; + if( nlg && nlg->flags & k_ent_gate_nonlocal ) + render_world_cubemaps( &world_static.instances[nlg->target] ); + } -VG_STATIC void vg_update_fixed( int loaded ) -{ -} + /* variable res target */ + render_fb_bind( gpipeline.fb_main, 1 ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT ); -VG_STATIC void vg_update_post( int loaded ) -{ -} + render_scene(); + glEnable( GL_DEPTH_TEST ); -VG_STATIC void vg_framebuffer_resize( int w, int h ) -{ + /* full res target */ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); + + render_player_transparent(); /* needs to read the depth buffer before we fuck + it up with the oblique rendering inside the + portals */ + + /* continue with variable rate */ + if( !global_miniworld.transition && + (skaterift.activity != k_skaterift_world_map) ){ + render_fb_bind( gpipeline.fb_main, 1 ); + render_world_gates( get_view_world(), &skaterift.cam ); + } + + /* composite */ + present_view_with_post_processing(); + + skaterift_replay_post_render(); } -VG_STATIC void vg_render(void) -{ +static void vg_render(void){ + if( k_tools_mode ){ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); + glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); + return; + } + + if( skaterift.op == k_async_op_clientloading ){ + _vg_loader_render(); + return; + } + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + glViewport( 0,0, vg.window_x, vg.window_y ); glDisable( GL_DEPTH_TEST ); + glDisable( GL_BLEND ); + + glClearColor( 1.0f, 0.0f, 0.0f, 0.0f ); + glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); - glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); + render_main_game(); + m4x4_copy( skaterift.cam.mtx.pv, vg.pv ); /* Other shite */ glDisable(GL_BLEND); - glDisable( GL_DEPTH_TEST ); - vg_lines_drawall( (float *)vg.pv ); + glDisable(GL_DEPTH_TEST); + vg_lines_drawall(); glViewport( 0,0, vg.window_x, vg.window_y ); + gui_draw(); } -VG_STATIC void vg_ui(void) -{ -} +static void vg_gui(void){ + if( skaterift.op == k_async_op_clientloading ) return; -#endif + menu_update(); + if( skaterift.activity == k_skaterift_menu ){ + glClear( GL_DEPTH_BUFFER_BIT ); + menu_render(); + } + + player__im_gui(); + world_instance *world = world_current_instance(); + + world_routes_imgui( world ); + skaterift_replay_imgui(); + workshop_form_gui(); + render_view_framebuffer_ui(); + remote_player_network_imgui( vg.pv ); + + if( skaterift.activity == k_skaterift_world_map ){ + remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 ); + remote_players_imgui_lobby(); + } + else { + remote_players_chat_imgui(); /* TODO: conditional */ + remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 ); + } +}