X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fwater_fast.h;h=415d477be5759e2aa4a3828ed3183b1a2b0a6817;hb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;hp=7b92ea8a94a486d9e08e4870f2686deec30c8d04;hpb=37d87919a54110cf7964bd1843fc69bda12d32d7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/water_fast.h b/shaders/water_fast.h index 7b92ea8..415d477 100644 --- a/shaders/water_fast.h +++ b/shaders/water_fast.h @@ -71,6 +71,7 @@ static struct vg_shader _shader_water_fast = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -135,6 +136,11 @@ static struct vg_shader _shader_water_fast = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"