X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fwater.vs;h=6fbee776615a0dae1f21d03f355d4ca4bba80bcd;hb=4a883ac1b2506032f9dddab342712de46f2ca734;hp=a78bf308c9656c2974f72f9f936d1667f3b4752b;hpb=3bb0287d544a4cb75de9afe2927ac8e946f3a18e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/water.vs b/shaders/water.vs index a78bf30..6fbee77 100644 --- a/shaders/water.vs +++ b/shaders/water.vs @@ -2,20 +2,15 @@ uniform mat4 uPv; uniform mat4x3 uMdl; -uniform vec4 uDepthBounds; out vec4 aUv; out vec3 aCo; -out float aDepth; void main() { vec3 world_pos = uMdl * vec4( a_co, 1.0 ); gl_Position = uPv * vec4(world_pos,1.0); - vec2 depth_coords = (world_pos.xz-uDepthBounds.xy)*uDepthBounds.zw; aUv = vec4(world_pos.xz*0.005,depth_coords); aCo = world_pos; - - aDepth = gl_Position.z; }