X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fwater.vs;h=6fbee776615a0dae1f21d03f355d4ca4bba80bcd;hb=403726131f9b460c3264e4f64c46f8aaa82978fe;hp=3d6372c57f76f4000bf8fc8811e68160f06d71a4;hpb=afa80c76d03f5e983092e9d7be33a9102a7ab25e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/water.vs b/shaders/water.vs index 3d6372c..6fbee77 100644 --- a/shaders/water.vs +++ b/shaders/water.vs @@ -2,7 +2,6 @@ uniform mat4 uPv; uniform mat4x3 uMdl; -uniform vec4 uDepthBounds; out vec4 aUv; out vec3 aCo; @@ -12,7 +11,6 @@ void main() vec3 world_pos = uMdl * vec4( a_co, 1.0 ); gl_Position = uPv * vec4(world_pos,1.0); - vec2 depth_coords = (world_pos.xz-uDepthBounds.xy)*uDepthBounds.zw; - aUv = vec4(world_pos.xz*0.1,depth_coords); + aUv = vec4(world_pos.xz*0.005,depth_coords); aCo = world_pos; }