X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fwater.vs;fp=shaders%2Fwater.vs;h=dd8b661fd61ee1b403285a0c8bae73962a6c11e4;hb=1f1d636056450dcd23cce55c0795ec6276272531;hp=0000000000000000000000000000000000000000;hpb=51a9d6b9321b951b79dff0d52a82116c678ad8aa;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/water.vs b/shaders/water.vs new file mode 100644 index 0000000..dd8b661 --- /dev/null +++ b/shaders/water.vs @@ -0,0 +1,13 @@ +#include "vertex_standard.glsl" + +uniform mat4 uPv; +uniform mat4x3 uMdl; + +out vec2 aUv; + +void main() +{ + vec3 world_pos = uMdl * vec4( a_co, 1.0 ); + gl_Position = uPv * vec4(world_pos,1.0); + aUv = vec2(world_pos[0],world_pos[2])*0.15; +}