X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fwater.vs;fp=shaders%2Fwater.vs;h=a78bf308c9656c2974f72f9f936d1667f3b4752b;hb=3bb0287d544a4cb75de9afe2927ac8e946f3a18e;hp=c8ac51bcefa266db568a8c12b23ad7895c2bdf1a;hpb=cb16ccb05a796178c879ea8d5091663d215a5217;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/water.vs b/shaders/water.vs index c8ac51b..a78bf30 100644 --- a/shaders/water.vs +++ b/shaders/water.vs @@ -14,7 +14,7 @@ void main() gl_Position = uPv * vec4(world_pos,1.0); vec2 depth_coords = (world_pos.xz-uDepthBounds.xy)*uDepthBounds.zw; - aUv = vec4(world_pos.xz*0.01,depth_coords); + aUv = vec4(world_pos.xz*0.005,depth_coords); aCo = world_pos; aDepth = gl_Position.z;