X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fwater.h;h=a333516e453f3db277b8970a0707e2691b06d8e5;hb=a1741ec4aed057cbafff2d6bc9e5cf8a15ae322b;hp=e334a5c74e38d635a6b519261f69369104a6cde7;hpb=1f0e3292c021e8263716e5f4544a1efcedf3f03d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/water.h b/shaders/water.h index e334a5c..a333516 100644 --- a/shaders/water.h +++ b/shaders/water.h @@ -74,6 +74,7 @@ static struct vg_shader _shader_water = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -138,6 +139,11 @@ static struct vg_shader _shader_water = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"