X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.h;h=f65b5eaa3eb27c02dc54c72855b65cf1978c3a28;hb=c5b57b50f0a67361fa4c49feb05750d1cd0ae2ba;hp=604cae2534ba85af4b973e54d2d565de9b5e614e;hpb=03aada77bbf0d268216a4ace0281ccb97ea9a409;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.h b/shaders/viewchar.h index 604cae2..f65b5ea 100644 --- a/shaders/viewchar.h +++ b/shaders/viewchar.h @@ -223,6 +223,7 @@ static struct vg_shader _shader_viewchar = { " vec3 halfview = uCamera - aWorldCo;\n" " float fdist = length( halfview );\n" " halfview /= fdist;\n" +" fdist -= 0.08;\n" "\n" " vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n" "\n" @@ -231,7 +232,7 @@ static struct vg_shader _shader_viewchar = { " vfrag = do_light_shadowing( vfrag );\n" " vfrag = apply_fog( vfrag, fdist );\n" "\n" -" float opacity = clamp( fdist*fdist, 0.1, 1.0 );\n" +" float opacity = clamp( fdist*fdist, 0.0, 1.0 );\n" " oColour = vec4(vfrag,opacity);\n" "}\n" ""},