X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.h;h=8e6b8fc73beb9a8e6998cd415275ab19a238fd9f;hb=06e35432f5cf2b4e9ad2f537393511867f64d29a;hp=551804a44be99347a4b4df781e7401088338f07a;hpb=3ee65e6e24bfc39db7c7dd8c1f4cec3d5c42d0f8;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.h b/shaders/viewchar.h index 551804a..8e6b8fc 100644 --- a/shaders/viewchar.h +++ b/shaders/viewchar.h @@ -172,13 +172,14 @@ static struct vg_shader _shader_viewchar = { " float fdist = length( halfview );\n" " halfview /= fdist;\n" "\n" -" vfrag = do_light_diffuse( vfrag, aNorm );\n" -" vfrag = do_light_spec( vfrag, aNorm, halfview, 0.1 );\n" +" vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n" +"\n" +" vfrag = mix( vfrag, do_light_diffuse( vfrag, qnorm ), 0.5 );\n" +" //vfrag = do_light_spec( vfrag, qnorm, halfview, 0.1 );\n" " vfrag = do_light_shadowing( vfrag );\n" " vfrag = apply_fog( vfrag, fdist );\n" "\n" " float opacity = clamp( fdist, 0.1, 1.0 );\n" -"\n" " FragColor = vec4(vfrag,opacity);\n" "}\n" ""},