X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.h;h=604cae2534ba85af4b973e54d2d565de9b5e614e;hb=e60af4143b9157e582e28c9dd8580681b3d07ea9;hp=20f33d38fbb8bb24e95b58c5c6f9802871270c0b;hpb=f7db507815e2822d971031c30f25e02b45e9c914;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.h b/shaders/viewchar.h index 20f33d3..604cae2 100644 --- a/shaders/viewchar.h +++ b/shaders/viewchar.h @@ -17,11 +17,19 @@ static struct vg_shader _shader_viewchar = { "\n" "#line 2 0 \n" "#line 1 2 \n" +"const float k_motion_lerp_amount = 0.01;\n" +"\n" +"#line 2 0 \n" +"\n" "out vec3 aMotionVec0;\n" "out vec3 aMotionVec1;\n" "\n" "void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n" "{\n" +" // This magically solves some artifacting errors!\n" +" //\n" +" vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount;\n" +"\n" " aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n" " aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n" "}\n" @@ -185,6 +193,10 @@ static struct vg_shader _shader_viewchar = { "\n" "#line 11 0 \n" "#line 1 2 \n" +"const float k_motion_lerp_amount = 0.01;\n" +"\n" +"#line 2 0 \n" +"\n" "layout (location = 1) out vec2 oMotionVec;\n" "\n" "in vec3 aMotionVec0;\n" @@ -195,7 +207,8 @@ static struct vg_shader _shader_viewchar = { " // Write motion vectors\n" " vec2 vmotion0 = aMotionVec0.xy / aMotionVec0.z;\n" " vec2 vmotion1 = aMotionVec1.xy / aMotionVec1.z;\n" -" oMotionVec = vmotion1-vmotion0;\n" +"\n" +" oMotionVec = (vmotion1-vmotion0) * (1.0/k_motion_lerp_amount);\n" "}\n" "\n" "#line 12 0 \n"