X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.h;h=0cd026d9481827fa6f52584323a2994bbd975781;hb=d8fc0acce1b39466038284aa6f1941ebe98c8348;hp=8e6b8fc73beb9a8e6998cd415275ab19a238fd9f;hpb=d5405f24a854aff8b76bb126492f2c18bc874270;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.h b/shaders/viewchar.h index 8e6b8fc..0cd026d 100644 --- a/shaders/viewchar.h +++ b/shaders/viewchar.h @@ -75,6 +75,7 @@ static struct vg_shader _shader_viewchar = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -139,6 +140,11 @@ static struct vg_shader _shader_viewchar = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"