X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.fs;h=fb98283b0d6dd080679f1074783fe9bf49d62f64;hb=c5b57b50f0a67361fa4c49feb05750d1cd0ae2ba;hp=f7e0370a06aeaa2c73a93d63198d166cef711968;hpb=03aada77bbf0d268216a4ace0281ccb97ea9a409;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.fs b/shaders/viewchar.fs index f7e0370..fb98283 100644 --- a/shaders/viewchar.fs +++ b/shaders/viewchar.fs @@ -20,6 +20,7 @@ void main() vec3 halfview = uCamera - aWorldCo; float fdist = length( halfview ); halfview /= fdist; + fdist -= 0.08; vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0); @@ -28,6 +29,6 @@ void main() vfrag = do_light_shadowing( vfrag ); vfrag = apply_fog( vfrag, fdist ); - float opacity = clamp( fdist*fdist, 0.1, 1.0 ); + float opacity = clamp( fdist*fdist, 0.0, 1.0 ); oColour = vec4(vfrag,opacity); }