X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.fs;h=f7e0370a06aeaa2c73a93d63198d166cef711968;hb=c52e639cdcf6d21f69caa9625238afded7513ca4;hp=9c46328bb2c0b268b20e053732d14d02bbf7feeb;hpb=d5405f24a854aff8b76bb126492f2c18bc874270;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.fs b/shaders/viewchar.fs index 9c46328..f7e0370 100644 --- a/shaders/viewchar.fs +++ b/shaders/viewchar.fs @@ -1,5 +1,3 @@ -out vec4 FragColor; - uniform sampler2D uTexMain; uniform vec3 uCamera; @@ -10,9 +8,12 @@ in vec3 aCo; in vec3 aWorldCo; #include "common_world.glsl" +#include "motion_vectors_fs.glsl" void main() { + compute_motion_vectors(); + vec3 vfrag = texture( uTexMain, aUv ).rgb; // Lighting @@ -27,6 +28,6 @@ void main() vfrag = do_light_shadowing( vfrag ); vfrag = apply_fog( vfrag, fdist ); - float opacity = clamp( fdist, 0.1, 1.0 ); - FragColor = vec4(vfrag,opacity); + float opacity = clamp( fdist*fdist, 0.1, 1.0 ); + oColour = vec4(vfrag,opacity); }