X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.fs;h=f7e0370a06aeaa2c73a93d63198d166cef711968;hb=a1adba47558099cab82aa6d10abdc1dca11d3342;hp=57edff5eda7dff0f81b491bf2dd948ce8b4aa05e;hpb=6d98c1e42c1617a8a426f9f0c0df99b75725b486;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.fs b/shaders/viewchar.fs index 57edff5..f7e0370 100644 --- a/shaders/viewchar.fs +++ b/shaders/viewchar.fs @@ -1,5 +1,3 @@ -out vec4 FragColor; - uniform sampler2D uTexMain; uniform vec3 uCamera; @@ -10,9 +8,12 @@ in vec3 aCo; in vec3 aWorldCo; #include "common_world.glsl" +#include "motion_vectors_fs.glsl" void main() { + compute_motion_vectors(); + vec3 vfrag = texture( uTexMain, aUv ).rgb; // Lighting @@ -28,5 +29,5 @@ void main() vfrag = apply_fog( vfrag, fdist ); float opacity = clamp( fdist*fdist, 0.1, 1.0 ); - FragColor = vec4(vfrag,opacity); + oColour = vec4(vfrag,opacity); }