X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fviewchar.fs;h=3c2936018f185e1afbd65ef197bb01332c9cf088;hb=2383f834f7c7890b12fd4fee9387f4cd3ca3b1e0;hp=f7e0370a06aeaa2c73a93d63198d166cef711968;hpb=f7db507815e2822d971031c30f25e02b45e9c914;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.fs b/shaders/viewchar.fs index f7e0370..3c29360 100644 --- a/shaders/viewchar.fs +++ b/shaders/viewchar.fs @@ -1,5 +1,7 @@ uniform sampler2D uTexMain; uniform vec3 uCamera; +uniform vec3 uBoard0; +uniform vec3 uBoard1; in vec4 aColour; in vec2 aUv; @@ -20,6 +22,7 @@ void main() vec3 halfview = uCamera - aWorldCo; float fdist = length( halfview ); halfview /= fdist; + fdist -= 0.08; vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0); @@ -28,6 +31,6 @@ void main() vfrag = do_light_shadowing( vfrag ); vfrag = apply_fog( vfrag, fdist ); - float opacity = clamp( fdist*fdist, 0.1, 1.0 ); + float opacity = clamp( fdist*fdist, 0.0, 1.0 ); oColour = vec4(vfrag,opacity); }