X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fvblend.h;h=0364f658d657e85a0477abeafbfdb2d23c50e4ce;hb=a3c10b9dec1ed7136721695033ebeef30717f249;hp=61b0ccec1b77eef911b69f4e3d443b10509ba94c;hpb=859f92700a49095740474842730af9ede3430c3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/vblend.h b/shaders/vblend.h index 61b0cce..0364f65 100644 --- a/shaders/vblend.h +++ b/shaders/vblend.h @@ -66,6 +66,7 @@ static struct vg_shader _shader_vblend = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -130,6 +131,11 @@ static struct vg_shader _shader_vblend = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"