X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Funlit.h;h=8fbf00b17a293a9d8fa5d9a11b81941f84c7db32;hb=6d66c67945f84476d6ac75a0497007cc30bcf58c;hp=afba67c310462740ab8063f1663ad62ed74c193e;hpb=1f1d636056450dcd23cce55c0795ec6276272531;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/unlit.h b/shaders/unlit.h index afba67c..8fbf00b 100644 --- a/shaders/unlit.h +++ b/shaders/unlit.h @@ -23,14 +23,17 @@ static struct vg_shader _shader_unlit = { "out vec2 aUv;\n" "out vec3 aNorm;\n" "out vec3 aCo;\n" +"out vec3 aWorldCo;\n" "\n" "void main()\n" "{\n" -" gl_Position = uPv * vec4( uMdl * vec4(a_co,1.0), 1.0 );\n" +" vec3 world_pos = uMdl * vec4(a_co,1.0);\n" +" gl_Position = uPv * vec4( world_pos, 1.0 );\n" " aColour = a_colour;\n" " aUv = a_uv;\n" " aNorm = mat3(uMdl) * a_norm;\n" " aCo = a_co;\n" +" aWorldCo = world_pos;\n" "}\n" ""}, .fs =