X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain_fast.fs;h=4d61464612c8851bb244a23ca654e9220971e720;hb=b1557496a922904b7abcd47d5a59a6da44d70fe8;hp=fd4e141527586c36a88214e6e14f3970d98e91b9;hpb=a6708cef5099c83ff14816442de0954934f10276;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain_fast.fs b/shaders/terrain_fast.fs index fd4e141..4d61464 100644 --- a/shaders/terrain_fast.fs +++ b/shaders/terrain_fast.fs @@ -21,27 +21,12 @@ void main() // ------ vec3 vfrag = vec3(0.5,0.5,0.5); - // ws modulation - vec4 wgarbage = texture( uTexGarbage, aCo.xz * 0.015 ); - - // Creating normal patches - vec3 modnorm = (wgarbage.rgb-0.4) * 1.4; - vec3 qnorm = floor(aNorm*4.0+modnorm)*0.25 + vec3(0.001,0.0,0.0); - vec2 dir = qnorm.xz; - vec2 uvdiffuse = aCo.xz * 0.02; - uvdiffuse = mat2(dir.y, dir.x, -dir.x, dir.y) * uvdiffuse; - - // Patch local noise - vec4 rgarbage = texture( uTexGarbage, uvdiffuse ); - // Colour blending - float amtgrass = step(qnorm.y,0.6); - float amtsand = min(max((aCo.y - 10.0) * -0.1,0.0)*qnorm.y,1.0); - vec2 uvgradients = aUv + vec2( amtgrass + rgarbage.a*0.8 )*uBlendOffset; + float amtgrass = step(aNorm.y,0.6); + float amtsand = min(max((aCo.y - 10.0) * -0.1,0.0)*aNorm.y,1.0); + vec2 uvgradients = aUv + vec2( amtgrass )*uBlendOffset; vfrag = texture( uTexGradients, uvgradients ).rgb; vfrag = mix( vfrag, uSandColour, amtsand ); - - qnorm = mix( qnorm, aNorm, amtsand ); if( g_light_preview == 1 ) { @@ -53,8 +38,8 @@ void main() float fdist = length( halfview ); halfview /= fdist; - vfrag = do_light_diffuse( vfrag, qnorm ); - vfrag = do_light_spec( vfrag, qnorm, halfview, 0.1 ); + vfrag = do_light_diffuse( vfrag, aNorm ); + vfrag = do_light_spec( vfrag, aNorm, halfview, 0.1 ); vfrag = do_light_shadowing( vfrag ); vfrag = apply_fog( vfrag, fdist );