X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.h;h=b2730fba9ebc4ab69ed67f166affcba6aefada36;hb=0124cd309a7db70cdd74b5661f2df8b862ca2f2f;hp=8b9452e09c96bb0f65adf1ed11a9a4f5db509de5;hpb=a6708cef5099c83ff14816442de0954934f10276;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.h b/shaders/terrain.h index 8b9452e..b2730fb 100644 --- a/shaders/terrain.h +++ b/shaders/terrain.h @@ -218,8 +218,8 @@ static struct vg_shader _shader_terrain = { " \n" " // Creating normal patches\n" " vec3 modnorm = (wgarbage.rgb-0.4) * 1.4;\n" -" vec3 qnorm = floor(aNorm*4.0+modnorm)*0.25 + vec3(0.001,0.0,0.0);\n" -" vec2 dir = qnorm.xz;\n" +" vec3 qnorm = normalize(floor(aNorm*4.0+modnorm)*0.25) + vec3(0.001,0.0,0.0);\n" +" vec2 dir = normalize(qnorm.xz);\n" " vec2 uvdiffuse = aCo.xz * 0.02;\n" " uvdiffuse = mat2(dir.y, dir.x, -dir.x, dir.y) * uvdiffuse;\n" " \n"