X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.h;h=9bbb939439e330b0e1e1b9b1d9447deff45bfd09;hb=3bb0287d544a4cb75de9afe2927ac8e946f3a18e;hp=1880395cc91a5932cd76ab070b4aa88689b2b13c;hpb=cb16ccb05a796178c879ea8d5091663d215a5217;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.h b/shaders/terrain.h index 1880395..9bbb939 100644 --- a/shaders/terrain.h +++ b/shaders/terrain.h @@ -53,7 +53,7 @@ static struct vg_shader _shader_terrain = { "{\n" " float d = dot( plane.xyz, dir );\n" " float t = dot((plane.xyz*plane.w - pos),plane.xyz) / d;\n" -" return t*0.05;\n" +" return t*0.04;\n" "}\n" "\n" "void main()\n" @@ -79,7 +79,7 @@ static struct vg_shader _shader_terrain = { "\n" " // Lighting\n" " vec3 lightdir = vec3(0.95,0.0,-0.3);\n" -" vec3 shadow = pow(vec3(0.014,0.034,0.084),vec3(1.0/3.2));\n" +" vec3 shadow = vec3(0.3,0.25,0.34);\n" " float light1 = dot( lightdir, mix(qnorm,aNorm,amtsand) )*0.5+0.5;\n" " diffuse = diffuse * (light1*vec3(1.0,0.96,0.9)*1.2 + shadow*(1.0-light1));\n" " \n"