X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.h;h=24eb0ea61bc89fae77af80ebf0ef2ec878e2a8e8;hb=4bb5686fffc24abdc4a722051ca066378cb8d419;hp=92143b1aaef9e67f50b33a661513ae019791efbb;hpb=1f0e3292c021e8263716e5f4544a1efcedf3f03d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.h b/shaders/terrain.h index 92143b1..24eb0ea 100644 --- a/shaders/terrain.h +++ b/shaders/terrain.h @@ -68,6 +68,7 @@ static struct vg_shader _shader_terrain = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -132,6 +133,11 @@ static struct vg_shader _shader_terrain = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"