X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.fs;h=fbfa276767f2f7a4f9e6de2dfe9584e27376edf9;hb=afa80c76d03f5e983092e9d7be33a9102a7ab25e;hp=04751e9ec45ae40c4e3f1c76573d22f5f5ba514d;hpb=1f1d636056450dcd23cce55c0795ec6276272531;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.fs b/shaders/terrain.fs index 04751e9..fbfa276 100644 --- a/shaders/terrain.fs +++ b/shaders/terrain.fs @@ -1,6 +1,38 @@ -#include "common.glsl" +out vec4 FragColor; + +uniform sampler2D uTexGarbage; +uniform sampler2D uTexGradients; +uniform vec3 uCamera; + +in vec4 aColour; +in vec2 aUv; +in vec3 aNorm; +in vec3 aCo; void main() { + vec4 wgarbage = texture( uTexGarbage, aCo.xz * 0.015 ); + vec3 modnorm = (wgarbage.rgb-0.4) * 1.4; + vec3 qnorm = floor(aNorm*4.0+modnorm) * 0.25; + + vec2 dir = normalize(qnorm.xz); + vec2 uvdiffuse = aCo.xz * 0.02; + uvdiffuse = mat2(dir.y, dir.x, -dir.x, dir.y) * uvdiffuse; + vec4 rgarbage = texture( uTexGarbage, uvdiffuse ); + float amtgrass = step(qnorm.y,0.6); + vec2 uvgradients = vec2( rgarbage.a, -amtgrass*0.125 ) + aUv; + vec3 diffuse = texture( uTexGradients, uvgradients ).rgb; + + vec3 lightdir = vec3(0.95,0.0,-0.3); + vec3 shadow = pow(vec3(0.014,0.034,0.084),vec3(1.0/3.2)); + float light1 = 1.0-(dot( lightdir, qnorm )*0.5+0.5); + + qnorm = floor(aNorm*8.0)*0.125; + vec3 viewdelta = normalize( uCamera - aCo ); + vec3 specdir = reflect( -lightdir, qnorm ); + float spec = pow(max(dot(viewdelta,specdir),0.0),10.0) * 0.2*rgarbage.r; + + diffuse = diffuse*(1.0-light1)+diffuse*shadow*light1; + FragColor = vec4(diffuse+spec, 1.0); }