X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.fs;h=6e01684cf9b85bb3825436488f5c2fc2c770e2de;hb=f7db507815e2822d971031c30f25e02b45e9c914;hp=f093904b0f46ce5538bf9e78479cb992a877b5a4;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.fs b/shaders/terrain.fs index f093904..6e01684 100644 --- a/shaders/terrain.fs +++ b/shaders/terrain.fs @@ -1,5 +1,3 @@ -out vec4 FragColor; - uniform sampler2D uTexGarbage; uniform sampler2D uTexGradients; uniform vec3 uCamera; @@ -13,9 +11,14 @@ in vec3 aCo; in vec3 aWorldCo; #include "common_world.glsl" +#include "motion_vectors_fs.glsl" void main() { + compute_motion_vectors(); + + // Colour + // ------ vec3 vfrag = vec3(0.5,0.5,0.5); // ws modulation @@ -55,5 +58,5 @@ void main() vfrag = do_light_shadowing( vfrag ); vfrag = apply_fog( vfrag, fdist ); - FragColor = vec4(vfrag, 1.0 ); + oColour = vec4(vfrag, 1.0 ); }