X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.fs;h=3f5cd3abdf28a3a43a80a9a5ead999fd35764e1b;hb=23ef4d7f6bfe6a5a91c78822b081a9ea63cb74a6;hp=04751e9ec45ae40c4e3f1c76573d22f5f5ba514d;hpb=1f1d636056450dcd23cce55c0795ec6276272531;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.fs b/shaders/terrain.fs index 04751e9..3f5cd3a 100644 --- a/shaders/terrain.fs +++ b/shaders/terrain.fs @@ -1,6 +1,64 @@ -#include "common.glsl" +uniform sampler2D uTexGarbage; +uniform sampler2D uTexGradients; +uniform vec3 uCamera; +uniform vec3 uSandColour; +uniform vec2 uBlendOffset; +uniform vec3 uBoard0; +uniform vec3 uBoard1; + +in vec4 aColour; +in vec2 aUv; +in vec3 aNorm; +in vec3 aCo; +in vec3 aWorldCo; + +#include "common_world.glsl" +#include "motion_vectors_fs.glsl" void main() { + compute_motion_vectors(); + + // Colour + // ------ + vec3 vfrag = vec3(0.5,0.5,0.5); + + // ws modulation + vec4 wgarbage = texture( uTexGarbage, aCo.xz * 0.015 ); + + // Creating normal patches + vec3 modnorm = (wgarbage.rgb-0.4) * 1.4; + vec3 qnorm = normalize(floor(aNorm*4.0+modnorm)*0.25) + vec3(0.001,0.0,0.0); + vec2 dir = normalize(qnorm.xz); + vec2 uvdiffuse = aCo.xz * 0.02; + uvdiffuse = mat2(dir.y, dir.x, -dir.x, dir.y) * uvdiffuse; + + // Patch local noise + vec4 rgarbage = texture( uTexGarbage, uvdiffuse ); + + // Colour blending + float amtgrass = step(qnorm.y,0.6); + float amtsand = min(max((aCo.y - 10.0) * -0.1,0.0)*qnorm.y,1.0); + vec2 uvgradients = aUv + vec2( amtgrass + rgarbage.a*0.8 )*uBlendOffset; + vfrag = texture( uTexGradients, uvgradients ).rgb; + vfrag = mix( vfrag, uSandColour, amtsand ); + + qnorm = mix( qnorm, aNorm, amtsand ); + + if( g_light_preview == 1 ) + { + vfrag = vec3(0.5); + } + + // Lighting + vec3 halfview = uCamera - aCo; + float fdist = length( halfview ); + halfview /= fdist; + + vfrag = do_light_diffuse( vfrag, qnorm ); + vfrag = do_light_spec( vfrag, qnorm, halfview, 0.1 ); + vfrag = do_light_shadowing( vfrag ); + vfrag = apply_fog( vfrag, fdist ); + oColour = vec4(vfrag, 1.0 ); }