X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.fs;fp=shaders%2Fterrain.fs;h=7cf4dde38e87ce628229e6cf43d65431ddec4e95;hb=cb16ccb05a796178c879ea8d5091663d215a5217;hp=98895a0d1ddd1c00df5eb3fb403d3911b9767940;hpb=dfee9022b3513fddec36f7ea70867ee5961a44da;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.fs b/shaders/terrain.fs index 98895a0..7cf4dde 100644 --- a/shaders/terrain.fs +++ b/shaders/terrain.fs @@ -33,7 +33,7 @@ void main() // Colour blending float amtgrass = step(qnorm.y,0.6); - float amtsand = min(max((aCo.y + 90.0) * -0.08,0.0)*qnorm.y,1.0); + float amtsand = min(max((aCo.y - 10.0) * -0.08,0.0)*qnorm.y,1.0); vec2 uvgradients = vec2( rgarbage.a, -amtgrass*0.125 ) + aUv; vec3 diffuse = texture( uTexGradients, uvgradients ).rgb; diffuse = mix( diffuse, vec3(1.0,0.9,0.7), amtsand );