X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fterrain.fs;fp=shaders%2Fterrain.fs;h=10e5d9d524a9cb40e23ddb9d050b04f7180e3281;hb=7758c7efec3956c68294bc914e7524045a2b1bd7;hp=04751e9ec45ae40c4e3f1c76573d22f5f5ba514d;hpb=1f1d636056450dcd23cce55c0795ec6276272531;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.fs b/shaders/terrain.fs index 04751e9..10e5d9d 100644 --- a/shaders/terrain.fs +++ b/shaders/terrain.fs @@ -1,6 +1,30 @@ -#include "common.glsl" +out vec4 FragColor; + +uniform sampler2D uTexGarbage; +uniform sampler2D uTexGradients; + +in vec4 aColour; +in vec2 aUv; +in vec3 aNorm; +in vec3 aCo; void main() { + vec4 wgarbage = texture( uTexGarbage, aCo.xz * 0.015 ); + vec3 modnorm = (wgarbage.rgb-0.4) * 1.4; + vec3 qnorm = floor(aNorm*4.0+modnorm) * 0.25; + + vec2 dir = normalize(qnorm.xz); + vec2 uvdiffuse = aCo.xz * 0.02; + uvdiffuse = mat2(dir.y, dir.x, -dir.x, dir.y) * uvdiffuse; + + vec4 rgarbage = texture( uTexGarbage, uvdiffuse ); + float amtgrass = step(qnorm.y,0.6); + vec2 uvgradients = vec2( rgarbage.a, -amtgrass*0.125 ) + aUv; + vec3 diffuse = texture( uTexGradients, uvgradients ).rgb; + + vec3 shadow = pow(vec3(0.014,0.034,0.084),vec3(1.0/3.2)); + float light1 = 1.0-(dot( vec3(0.95,0.0,-0.3), qnorm )*0.5+0.5); + FragColor = vec4(diffuse*(1.0-light1)+diffuse*shadow*light1, 1.0); }