X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard_skinned.vs;h=089379529e661dbffb61ce2a068aa486c68c6a9a;hb=f7db507815e2822d971031c30f25e02b45e9c914;hp=5c959a080752c0a35349b22483d33c75385d6c4b;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard_skinned.vs b/shaders/standard_skinned.vs index 5c959a0..0893795 100644 --- a/shaders/standard_skinned.vs +++ b/shaders/standard_skinned.vs @@ -1,6 +1,10 @@ #include "vertex_standard.glsl" +#include "motion_vectors_vs.glsl" uniform mat4 uPv; + +// TODO: Send a previous transform matrix stack +// uniform mat4x3 uTransforms[32]; out vec4 aColour; @@ -28,4 +32,8 @@ void main() aNorm = world_normal; aCo = a_co; aWorldCo = world_pos; + + // TODO: + aMotionVec0 = vec3(1.0); + aMotionVec1 = vec3(1.0); }