X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard_skinned.vs;fp=shaders%2Fstandard_skinned.vs;h=0000000000000000000000000000000000000000;hb=aa4c26eae2208872824e0eb5b71bc05c16d43242;hp=089379529e661dbffb61ce2a068aa486c68c6a9a;hpb=3e8fda9c7cbc50d1ae95195905c953bdeedf71b9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard_skinned.vs b/shaders/standard_skinned.vs deleted file mode 100644 index 0893795..0000000 --- a/shaders/standard_skinned.vs +++ /dev/null @@ -1,39 +0,0 @@ -#include "vertex_standard.glsl" -#include "motion_vectors_vs.glsl" - -uniform mat4 uPv; - -// TODO: Send a previous transform matrix stack -// -uniform mat4x3 uTransforms[32]; - -out vec4 aColour; -out vec2 aUv; -out vec3 aNorm; -out vec3 aCo; -out vec3 aWorldCo; - -void main() -{ - vec4 co_local = vec4( a_co, 1.0 ); - vec3 co0 = uTransforms[ a_groups[0] ] * co_local; - vec3 co1 = uTransforms[ a_groups[1] ] * co_local; - vec3 co2 = uTransforms[ a_groups[2] ] * co_local; - vec3 n0 = mat3(uTransforms[ a_groups[0] ]) * a_norm; - vec3 n1 = mat3(uTransforms[ a_groups[1] ]) * a_norm; - vec3 n2 = mat3(uTransforms[ a_groups[2] ]) * a_norm; - - vec3 world_pos = co0*a_weights[0] + co1*a_weights[1] + co2*a_weights[2]; - vec3 world_normal = n0*a_weights[0] + n1*a_weights[1] + n2*a_weights[2]; - - gl_Position = uPv * vec4( world_pos, 1.0 ); - aColour = a_colour; - aUv = a_uv; - aNorm = world_normal; - aCo = a_co; - aWorldCo = world_pos; - - // TODO: - aMotionVec0 = vec3(1.0); - aMotionVec1 = vec3(1.0); -}