X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard.vs;h=679eae88deb12765d27388dd86520de08596535b;hb=f7db507815e2822d971031c30f25e02b45e9c914;hp=33f41544f835b0dd83d43beac92cc33baeb8a3ae;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard.vs b/shaders/standard.vs index 33f4154..679eae8 100644 --- a/shaders/standard.vs +++ b/shaders/standard.vs @@ -1,7 +1,9 @@ #include "vertex_standard.glsl" +#include "motion_vectors_vs.glsl" uniform mat4x3 uMdl; uniform mat4 uPv; +uniform mat4 uPvmPrev; out vec4 aColour; out vec2 aUv; @@ -11,11 +13,16 @@ out vec3 aWorldCo; void main() { - vec3 world_pos = uMdl * vec4(a_co,1.0); - gl_Position = uPv * vec4( world_pos, 1.0 ); + vec3 world_pos0 = uMdl * vec4( a_co, 1.0 ); + vec4 vproj0 = uPv * vec4( world_pos0, 1.0 ); + vec4 vproj1 = uPvmPrev * vec4( a_co, 1.0 ); + + vs_motion_out( vproj0, vproj1 ); + + gl_Position = vproj0; + aWorldCo = world_pos0; aColour = a_colour; aUv = a_uv; aNorm = mat3(uMdl) * a_norm; aCo = a_co; - aWorldCo = world_pos; }