X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard.vs;h=33f41544f835b0dd83d43beac92cc33baeb8a3ae;hb=d8fc0acce1b39466038284aa6f1941ebe98c8348;hp=db7f98033ae326ee291becfb969556d2746c0fb1;hpb=1f1d636056450dcd23cce55c0795ec6276272531;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard.vs b/shaders/standard.vs index db7f980..33f4154 100644 --- a/shaders/standard.vs +++ b/shaders/standard.vs @@ -1,18 +1,21 @@ #include "vertex_standard.glsl" -uniform mat4 uPv; uniform mat4x3 uMdl; +uniform mat4 uPv; out vec4 aColour; out vec2 aUv; out vec3 aNorm; out vec3 aCo; +out vec3 aWorldCo; void main() { - gl_Position = uPv * vec4( uMdl * vec4(a_co,1.0), 1.0 ); + vec3 world_pos = uMdl * vec4(a_co,1.0); + gl_Position = uPv * vec4( world_pos, 1.0 ); aColour = a_colour; aUv = a_uv; aNorm = mat3(uMdl) * a_norm; aCo = a_co; + aWorldCo = world_pos; }