X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard.h;h=cf98fb0765d652ea5be57e6b44efb6bf386fe7ab;hb=be6707a307bfeec1b45cca8b3fb647e81262be87;hp=59aa1d95b85c6d088d19a51a550241866428436d;hpb=1f1d636056450dcd23cce55c0795ec6276272531;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard.h b/shaders/standard.h index 59aa1d9..cf98fb0 100644 --- a/shaders/standard.h +++ b/shaders/standard.h @@ -7,35 +7,40 @@ static struct vg_shader _shader_standard = { .link = shader_standard_link, .vs = { -.orig_file = "../shaders/standard.vs", +.orig_file = "../../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" -"uniform mat4 uPv;\n" "uniform mat4x3 uMdl;\n" +"uniform mat4 uPv;\n" "\n" "out vec4 aColour;\n" "out vec2 aUv;\n" "out vec3 aNorm;\n" "out vec3 aCo;\n" +"out vec3 aWorldCo;\n" "\n" "void main()\n" "{\n" -" gl_Position = uPv * vec4( uMdl * vec4(a_co,1.0), 1.0 );\n" +" vec3 world_pos = uMdl * vec4(a_co,1.0);\n" +" gl_Position = uPv * vec4( world_pos, 1.0 );\n" " aColour = a_colour;\n" " aUv = a_uv;\n" " aNorm = mat3(uMdl) * a_norm;\n" " aCo = a_co;\n" +" aWorldCo = world_pos;\n" "}\n" ""}, .fs = { -.orig_file = "../shaders/standard.fs", +.orig_file = "../../shaders/standard.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -60,16 +65,16 @@ static struct vg_shader _shader_standard = { ""}, }; -static GLuint _uniform_standard_uPv; static GLuint _uniform_standard_uMdl; +static GLuint _uniform_standard_uPv; static GLuint _uniform_standard_uTexMain; static GLuint _uniform_standard_uColour; -static void shader_standard_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_standard_uPv, 1, GL_FALSE, (float *)m ); -} static void shader_standard_uMdl(m4x3f m){ glUniformMatrix4x3fv( _uniform_standard_uMdl, 1, GL_FALSE, (float *)m ); } +static void shader_standard_uPv(m4x4f m){ + glUniformMatrix4fv( _uniform_standard_uPv, 1, GL_FALSE, (float *)m ); +} static void shader_standard_uTexMain(int i){ glUniform1i( _uniform_standard_uTexMain, i ); } @@ -81,8 +86,8 @@ static void shader_standard_register(void){ } static void shader_standard_use(void){ glUseProgram(_shader_standard.id); } static void shader_standard_link(void){ - _uniform_standard_uPv = glGetUniformLocation( _shader_standard.id, "uPv" ); _uniform_standard_uMdl = glGetUniformLocation( _shader_standard.id, "uMdl" ); + _uniform_standard_uPv = glGetUniformLocation( _shader_standard.id, "uPv" ); _uniform_standard_uTexMain = glGetUniformLocation( _shader_standard.id, "uTexMain" ); _uniform_standard_uColour = glGetUniformLocation( _shader_standard.id, "uColour" ); }