X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard.h;fp=shaders%2Fstandard.h;h=4f6a629bdc26e8d1d545de7175a0ed263c219639;hb=a3c10b9dec1ed7136721695033ebeef30717f249;hp=ac052b0d935f5e4042e1dff2b5be57a8162e7c71;hpb=859f92700a49095740474842730af9ede3430c3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard.h b/shaders/standard.h index ac052b0..4f6a629 100644 --- a/shaders/standard.h +++ b/shaders/standard.h @@ -67,6 +67,7 @@ static struct vg_shader _shader_standard = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -131,6 +132,11 @@ static struct vg_shader _shader_standard = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"