X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard.h;fp=shaders%2Fstandard.h;h=319e6be91bf5a4f181d49ec9c1402a1beef5ad34;hb=403726131f9b460c3264e4f64c46f8aaa82978fe;hp=3c759b6c8584a93decf24298faa23cd2577ba57a;hpb=c88172d6968a02a4e643b74cc419c0ac8168d92a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard.h b/shaders/standard.h index 3c759b6..319e6be 100644 --- a/shaders/standard.h +++ b/shaders/standard.h @@ -17,11 +17,17 @@ static struct vg_shader _shader_standard = { "\n" "#line 2 0 \n" "#line 1 2 \n" +"const float k_motion_lerp_amount = 0.05;\n" +"\n" +"#line 2 0 \n" +"\n" "out vec3 aMotionVec0;\n" "out vec3 aMotionVec1;\n" "\n" "void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n" "{\n" +" vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount;\n" +"\n" " aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n" " aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n" "}\n" @@ -176,6 +182,10 @@ static struct vg_shader _shader_standard = { "\n" "#line 13 0 \n" "#line 1 2 \n" +"const float k_motion_lerp_amount = 0.05;\n" +"\n" +"#line 2 0 \n" +"\n" "layout (location = 1) out vec2 oMotionVec;\n" "\n" "in vec3 aMotionVec0;\n" @@ -186,7 +196,8 @@ static struct vg_shader _shader_standard = { " // Write motion vectors\n" " vec2 vmotion0 = aMotionVec0.xy / aMotionVec0.z;\n" " vec2 vmotion1 = aMotionVec1.xy / aMotionVec1.z;\n" -" oMotionVec = vmotion1-vmotion0;\n" +"\n" +" oMotionVec = (vmotion1-vmotion0) * (1.0/k_motion_lerp_amount);\n" "}\n" "\n" "#line 14 0 \n"