X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fstandard.fs;h=58678f01195a3ff47fc4711ee45e7ed988080477;hb=a1adba47558099cab82aa6d10abdc1dca11d3342;hp=d3a6842926edc966466f1dfe774c11f7aff297c9;hpb=23a1be081ab9e378cba49a23b8ed4d4082b580c1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard.fs b/shaders/standard.fs index d3a6842..58678f0 100644 --- a/shaders/standard.fs +++ b/shaders/standard.fs @@ -1,5 +1,3 @@ -out vec4 FragColor; - uniform sampler2D uTexGarbage; uniform sampler2D uTexMain; uniform vec3 uCamera; @@ -12,9 +10,12 @@ in vec3 aCo; in vec3 aWorldCo; #include "common_world.glsl" +#include "motion_vectors_fs.glsl" void main() { + compute_motion_vectors(); + vec3 vfrag = vec3(0.5,0.5,0.5); vec4 vsamplemain = texture( uTexMain, aUv ); vec3 qnorm = normalize(aNorm); @@ -36,5 +37,5 @@ void main() vfrag = do_light_shadowing( vfrag ); vfrag = apply_fog( vfrag, fdist ); - FragColor = vec4(vfrag, 1.0); + oColour = vec4(vfrag, 1.0); }