X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fsky.h;h=b93549bcd37165a9e9c32859d4365335dbea4935;hb=3d8eaabcfd3b87fb52127eaa1241673e8d197bea;hp=53fb5a6645e7ffc23dfb723f75da19f15af9f5a8;hpb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/sky.h b/shaders/sky.h index 53fb5a6..b93549b 100644 --- a/shaders/sky.h +++ b/shaders/sky.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_sky = { .link = shader_sky_link, .vs = { -.orig_file = "../../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -40,7 +39,6 @@ static struct vg_shader _shader_sky = { ""}, .fs = { -.orig_file = "../../shaders/sky.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -84,19 +82,19 @@ static GLuint _uniform_sky_uColour; static GLuint _uniform_sky_uTexGarbage; static GLuint _uniform_sky_uTime; static void shader_sky_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_sky_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_sky_uMdl,1,GL_FALSE,(float*)m); } static void shader_sky_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_sky_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_sky_uPv,1,GL_FALSE,(float*)m); } static void shader_sky_uColour(v4f v){ - glUniform4fv( _uniform_sky_uColour, 1, v ); + glUniform4fv(_uniform_sky_uColour,1,v); } static void shader_sky_uTexGarbage(int i){ - glUniform1i( _uniform_sky_uTexGarbage, i ); + glUniform1i(_uniform_sky_uTexGarbage,i); } static void shader_sky_uTime(float f){ - glUniform1f( _uniform_sky_uTime, f ); + glUniform1f(_uniform_sky_uTime,f); } static void shader_sky_register(void){ vg_shader_register( &_shader_sky );