X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fsky.h;h=b93549bcd37165a9e9c32859d4365335dbea4935;hb=3d8eaabcfd3b87fb52127eaa1241673e8d197bea;hp=09329f5aa8b1305196882faa08d72c6776412e99;hpb=6d66c67945f84476d6ac75a0497007cc30bcf58c;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/sky.h b/shaders/sky.h index 09329f5..b93549b 100644 --- a/shaders/sky.h +++ b/shaders/sky.h @@ -7,17 +7,18 @@ static struct vg_shader _shader_sky = { .link = shader_sky_link, .vs = { -.orig_file = "../shaders/standard.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" -"uniform mat4 uPv;\n" "uniform mat4x3 uMdl;\n" +"uniform mat4 uPv;\n" "\n" "out vec4 aColour;\n" "out vec2 aUv;\n" @@ -38,7 +39,6 @@ static struct vg_shader _shader_sky = { ""}, .fs = { -.orig_file = "../shaders/sky.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -76,33 +76,33 @@ static struct vg_shader _shader_sky = { ""}, }; -static GLuint _uniform_sky_uPv; static GLuint _uniform_sky_uMdl; +static GLuint _uniform_sky_uPv; static GLuint _uniform_sky_uColour; static GLuint _uniform_sky_uTexGarbage; static GLuint _uniform_sky_uTime; -static void shader_sky_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_sky_uPv, 1, GL_FALSE, (float *)m ); -} static void shader_sky_uMdl(m4x3f m){ - glUniformMatrix4x3fv( _uniform_sky_uMdl, 1, GL_FALSE, (float *)m ); + glUniformMatrix4x3fv(_uniform_sky_uMdl,1,GL_FALSE,(float*)m); +} +static void shader_sky_uPv(m4x4f m){ + glUniformMatrix4fv(_uniform_sky_uPv,1,GL_FALSE,(float*)m); } static void shader_sky_uColour(v4f v){ - glUniform4fv( _uniform_sky_uColour, 1, v ); + glUniform4fv(_uniform_sky_uColour,1,v); } static void shader_sky_uTexGarbage(int i){ - glUniform1i( _uniform_sky_uTexGarbage, i ); + glUniform1i(_uniform_sky_uTexGarbage,i); } static void shader_sky_uTime(float f){ - glUniform1f( _uniform_sky_uTime, f ); + glUniform1f(_uniform_sky_uTime,f); } static void shader_sky_register(void){ vg_shader_register( &_shader_sky ); } static void shader_sky_use(void){ glUseProgram(_shader_sky.id); } static void shader_sky_link(void){ - _uniform_sky_uPv = glGetUniformLocation( _shader_sky.id, "uPv" ); _uniform_sky_uMdl = glGetUniformLocation( _shader_sky.id, "uMdl" ); + _uniform_sky_uPv = glGetUniformLocation( _shader_sky.id, "uPv" ); _uniform_sky_uColour = glGetUniformLocation( _shader_sky.id, "uColour" ); _uniform_sky_uTexGarbage = glGetUniformLocation( _shader_sky.id, "uTexGarbage" ); _uniform_sky_uTime = glGetUniformLocation( _shader_sky.id, "uTime" );