X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fsky.h;fp=shaders%2Fsky.h;h=3ef9613fc5a81070c02d80288cf067d0429432fa;hb=168eb5c363f510d60703498e01ffcdb52bf9fd07;hp=8e8c2c7ed88c1632bdd993b9e063d7c21d8d3ba0;hpb=ecc4dfbfb3adf91d2dfc03ba0ec9a821fcc2390c;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/sky.h b/shaders/sky.h index 8e8c2c7..3ef9613 100644 --- a/shaders/sky.h +++ b/shaders/sky.h @@ -51,7 +51,7 @@ static struct vg_shader _shader_sky = { "void main()\n" "{\n" " float fintensity = 1.0-(abs(aNorm.y)*0.7);\n" -" float fblend = pow(fintensity,8.0);\n" +" float fblend = pow(fintensity,4.0);\n" " vec3 horizon = vec3( 0.8, 0.9, 0.9 );\n" " vec3 skycolour = vec3( 0.5, 0.6, 0.9 );\n" " vec3 diffuse = mix( skycolour, horizon, fblend );\n" @@ -68,7 +68,7 @@ static struct vg_shader _shader_sky = { " float fhorizon = step( aNorm.y * 0.5 + 0.5, 0.5 );\n" "\n" " vec3 skycomp = mix(diffuse, vec3(1.0,1.0,1.0), cloud_e);\n" -" FragColor = vec4(skycomp,1.0);\n" +" FragColor = vec4(pow(skycomp, vec3(1.5)),1.0);\n" "}\n" ""}, };