X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=shaders%2Fscoretext.h;h=0a4bc959149ff4e30648483a80f01b8026aa408f;hb=a1741ec4aed057cbafff2d6bc9e5cf8a15ae322b;hp=eea32ee1d651dfcbf1a03a8550c4e80e2c4a291e;hpb=d5405f24a854aff8b76bb126492f2c18bc874270;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scoretext.h b/shaders/scoretext.h index eea32ee..0a4bc95 100644 --- a/shaders/scoretext.h +++ b/shaders/scoretext.h @@ -85,6 +85,7 @@ static struct vg_shader _shader_scoretext = { " float g_water_fog;\n" " int g_light_count;\n" " int g_light_preview;\n" +" int g_shadow_samples;\n" "};\n" "\n" "uniform sampler2D g_world_depth;\n" @@ -149,6 +150,11 @@ static struct vg_shader _shader_scoretext = { "\n" "vec3 do_light_shadowing( vec3 vfrag )\n" "{\n" +" if( g_shadow_samples == 0 )\n" +" {\n" +" return vfrag;\n" +" }\n" +"\n" " float fspread = g_light_colours[0].w;\n" " vec3 vdir = g_light_directions[0].xyz;\n" " float flength = g_light_directions[0].w;\n"